AoS Counter Hook

Draphoelix

It's not the wintercold that's killing me


~

General Info
Name: Counter Hook
Map Size: 128x160 (There will be 3 different places to play on)
Playable: 116x116
Teams: 2, Counter Hookerist vs Hookerist
Players: 6 versus 6
Other info: Winning would be good

You play as a role of an Abomination. You can be in either of the 2 Teams, the Hookerists and the Counter Hookerists.

As a Hookerist your objective is either destroying one of the targets (There's two) or eliminate the other team. The objective also depend on what map you are playing on.


As a Counter hookerist your objective is either prevent the Hookerists from destroying the targets or eliminate the other team. The objective also depend on what map you are playing on.

In order to kill someone, you have to buy items at your starting location/base. There are 3 primary weapons and 3 secondary weapons and you can only use 1 of each kind. There's also 10 other items which you could use to aid you in battle. And also each weapon need ammo, so when you buy item, remember to buy ammo too.

The Maps
The Base
Screenshot #1 : The Base. The Counter Hookerists spawns inside it.
Screenshot #2 : The Cave. The digging machine is one of the 2 targets, destroy it to win.

Credits
This map is created by me, Draphoelix aka Yourseif aka Kargamuhola aka Gakmakl aka Infernal aka Me aka Godlike aka Ownage. But that wouldn't work without assistance from many people.

This map is created by me, Draphoelix. But that wouldn't work without assistance from many awesome-cool-kind people.

Thanks to PureOwnage who made the Loading Screen.
Thanks to madcd for improving the Loading Screen.
Thanks to General Frank who made Explosive Axe's model.
Thanks to Grymlax for the Primary and the Secondary Ammunition icon. If you need a well-made icon, ask him, he'll take your request and bring it back to you with a higher quality.
Thanks to [email protected] for his futuristic walls and doors.
Thanks to VIRUS_OF_MADNESS for his Toxicthrower model.
Thanks to Kofi_Banan for his Digging Machine model.
Also, the Rotten Meat explosion model is from Undead Assault II, a great game.
 

Attachments

Kazuga

Let the game begin...
A bit too much like cs?^^ Making inspired games always works but they should always be as far from the inspired game as possible for the best result. Anyway good luck with the map.
 

Psiblade94122

In need of sleep
not exactly true, my bullet hell faired well and it stayed close to its roots

also... to whoever made that crappy immage

learn to use photoshop or ms paint correctly, running 2 lines that make an + is fine, but dont run it OUTSIDE of the game window and wtf is up with that black smuge ontop

this sounds like another puge wars..... really not too intresting...... got anything to make it more intresting then trowing meat hooks around the map? cuz its been done before
 
General chit-chat
Help Users
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  • tom_mai78101 tom_mai78101:
    I have a GIF though
  • tom_mai78101 tom_mai78101:
    In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
  • tom_mai78101 tom_mai78101:
    And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
    +2
  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
  • tom_mai78101 tom_mai78101:
    What do we do with the Home page?
  • Ghan Ghan:
    I added those forums to the filter for that widget.
    +1
  • tom_mai78101 tom_mai78101:
    Oh nice. They're back. Thanks.
  • tom_mai78101 tom_mai78101:
    Now I think it makes more sense for me to put news in their own subforums, without worry.
  • The Helper The Helper:
    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
  • tom_mai78101 tom_mai78101:
    Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
  • The Helper The Helper:
    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
  • tom_mai78101 tom_mai78101:
    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
  • The Helper The Helper:
    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
  • The Helper The Helper:
    Happy Early Friday :)
    +1
  • V-SNES V-SNES:
    Happy Friday :)
  • tom_mai78101 tom_mai78101:
    Fun Friday for me
  • tom_mai78101 tom_mai78101:
    Happy Fun Friday to all.
    +2
  • The Helper The Helper:
    Happy Sunday everyone!!!
  • V-SNES V-SNES:
    Happy Sunday!!!
    +1
  • jonas jonas:
    Happy monday :p
  • jonas jonas:
    Everyone hates mondays?
    +1
  • The Helper The Helper:
    Happy Tuesday!
  • jonas jonas:
    Happy belated tuesday

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