Counter-Strike Flashbang HELP

ReVolver

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I need your help plz any1
I made a ability so anyone in AoE of the spell will get blind for small amount of time , but when i use it it just fades but doenst fade back i need some help

Here's the code
Code:
Flash Bang
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Flashbang 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Flashbang  for (Casting unit)) Equal to 1
            Then - Actions
                Unit Group - Pick every unit in (Units within 250.00 of (Target point of ability being cast)) and do (Actions)
                    Loop - Actions
                        Cinematic - Apply a filter over 2.00 seconds using No blending on texture White Mask, starting with color (0.00%, 0.00%, 0.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 100.00% transparency
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Flashbang  for (Casting unit)) Equal to 2
            Then - Actions
                Unit Group - Pick every unit in (Units within 300.00 of (Target point of ability being cast)) and do (Actions)
                    Loop - Actions
                        Cinematic - Apply a filter over 3.00 seconds using No blending on texture White Mask, starting with color (0.00%, 0.00%, 0.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 100.00% transparency
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Flashbang  for (Casting unit)) Equal to 3
            Then - Actions
                Unit Group - Pick every unit in (Units within 350.00 of (Target point of ability being cast)) and do (Actions)
                    Loop - Actions
                        Cinematic - Apply a filter over 4.00 seconds using No blending on texture White Mask, starting with color (0.00%, 0.00%, 0.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 100.00% transparency
            Else - Actions
                Do nothing
 
you need to reset the screen
put a wait (# of secs dependin on lvl) after flash then change the screen back

Dota-Crime i dont think so.

try this
here are the Actions:
Code:
Acts: Pick every unit (units within 250 of target of ability being cast) and do
Set Flashed = (owner of (Picked unit)), Visiblity - Create an enabled visiblity
modifier for Flashed emitting visiblity across region centered at Point of ability
being cast with size of 250,250
Flashed is your var of the ppl that got flashbanged Oh and this might be bad
since it can do it to ppl that r 1) turned around, and 2) that r around corners.
 
Thanks for the help mase
 
mase said:
Did it work? No prob.

If he said thank you, he probably tried it and and it worked :rolleyes:

Why do you have -rep?

Lemme try to fix that problem :)
 
Alexander said:
If he said thank you, he probably tried it and and it worked :rolleyes:

Why do you have -rep?

Lemme try to fix that problem :)
i had -rep bc i started this forum being an Ä$$. But im not that bad ne more!
 
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