Crash of my map... y

  • Thread starter Thread starter kingofdeth
  • Start date Start date
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kingofdeth

Guest
when my map is loading it crashes and displays

This application has encountered a critical error:

FATAL ERROR!

Program: C:\PROGRAM FILES\WARCRAFT III\WAR3.EXE
Exception: 0xC0000005 (ACCESS_VIOLATION) at 017F:6F684D61

The instruction at '0x6F684D61' referenced memory at '0xFFFFFFFF'.
The memory could not be 'read'.

I have this jass trigger. Whenever i turn that trigger off it works. There is nothing wrong with it. I was just experiencing so i know i could do this without jass.

Code:
function Buttonclickedfire takes nothing returns boolean
    return ( GetClickedButtonBJ() == udg_Dialog_Button_Fire )
endfunction

function Buttonclickedmagma takes nothing returns boolean
    return ( GetClickedButtonBJ() == udg_Dialog_Button_Magma )
endfunction

function CreatUnit takes nothing returns nothing
    if ( Buttonclickedfire () ) then
        call CreateNUnitsAtLoc( 1, 'H001', GetTriggerPlayer(), GetPlayerStartLocationLoc(GetTriggerPlayer()), bj_UNIT_FACING )
    else
        if ( Buttonclickedmagma () ) then
            call CreateNUnitsAtLoc( 1, 'H002', GetTriggerPlayer(), GetPlayerStartLocationLoc(GetTriggerPlayer()), bj_UNIT_FACING )
        else
            call DoNothing ()
        endif
    endif
endfunction

//===========================================================================
function InitTrig_Fire_elements takes nothing returns nothing
    set gg_trg_Fire_elements = CreateTrigger(  )
    call TriggerRegisterDialogEventBJ( gg_trg_Fire_elements, udg_Pick_hero_Fire )
    call TriggerAddAction( gg_trg_Fire_elements, function CreateUnit )
endfunction

pleez help.
 
this just comes down to stupidity in JASS syntax I think. Changes are highlighted in bold text.
Code:
function Buttonclickedfire takes nothing returns boolean
    return ( GetClickedButtonBJ() == udg_Dialog_Button_Fire )
endfunction

function Buttonclickedmagma takes nothing returns boolean
    return ( GetClickedButtonBJ() == udg_Dialog_Button_Magma )
endfunction

function [b]Create_Unit[/b] takes nothing returns nothing
    if ( Buttonclickedfire() ) then        
        call CreateNUnitsAtLoc( 1, 'H001, GetTriggerPlayer(), GetPlayerStartLocationLoc(GetTriggerPlayer()), bj_UNIT_FACING )
    else
        if ( Buttonclickedmagma() ) then            
            call CreateNUnitsAtLoc( 1, 'H002, GetTriggerPlayer(), GetPlayerStartLocationLoc(GetTriggerPlayer()), bj_UNIT_FACING )
        else
            call DoNothing()
        endif
    endif
endfunction

// ===========================================================================
function InitTrig_Fire_elements takes nothing returns nothing
    set gg_trg_Fire_elements = CreateTrigger(  )
    call TriggerRegisterDialogEventBJ( gg_trg_Fire_elements, udg_Pick_hero_Fire )
    call TriggerAddAction( gg_trg_Fire_elements, function [b]Create_Unit[/b] )
endfunction
 
err no need to apologise :-)

um, you realise I wasn't calling you stupid right? I was saying this particular problem was due to stupidity in the way JASS syntax works.
 
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