crashing when i click on barracks.

  • Thread starter Thread starter nRage
  • Start date Start date
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nRage

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Ok, i don't know what the hell's wrong with my map. I've set everything on the object editor i chaged for the Barracks back to normal except the description. I then deleted all the triggers - except one, which is spawn footmen when there's picked player has a Barracks. Even when that trigger is deleted it still crash's. If i click on any other barracks in the game, like an allies, it does nothing, just normal, but when i click mine it just exits. Another thing i have also tryed deleting but then put back is that Town Hall, stronghold, tree of ages and Necropolis all downgrade to a Barracks (making a Footmen Frenzy map).

If there's anymore information i can give you that may help, please ask, i really want this finished.
 
Might seem a stupid question to ask, but is there any other way that i can covert it to text other that covert to custom text? Just that theres a lot to type down if i don't use that and the custom text doesn't really show it in detail. Oh and btw i only deleted the triggers that included the Barracks, or so i think.
 
Ok now, this is just to setup the game, tried deleting this and it didn't do anything.

Code:
Setup Players
    Events
        Map initialization
    Conditions
    Actions
        -------- Remove anyone not playing. This must be done first. --------
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Player((Integer A))) slot status) Not equal to Is playing
                    Then - Actions
                        Player Group - Remove (Picked player) from (All players)
                        Unit Group - Pick every unit in (Units owned by (Player((Integer A)))) and do (Actions)
                            Loop - Actions
                                Unit - Remove (Picked unit) from the game
                    Else - Actions
        -------- Give players gold, turn bounty on, and vision the middle --------
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Player - Set (Picked player) Current lumber to 0
                Player - Set (Picked player) Current gold to 2000
                Player - Turn Gives bounty On for (Picked player)
                Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region 005 <gen>
        -------- Create the teams --------
        Player Group - Add Player 1 (Red) to ForceOne
        Player Group - Add Player 2 (Blue) to ForceOne
        Player Group - Add Player 3 (Teal) to ForceOne
        Player Group - Add Player 4 (Purple) to ForceTwo
        Player Group - Add Player 5 (Yellow) to ForceTwo
        Player Group - Add Player 6 (Orange) to ForceTwo
        Player Group - Add Player 7 (Green) to ForceThree
        Player Group - Add Player 8 (Pink) to ForceThree
        Player Group - Add Player 9 (Gray) to ForceThree
        Player Group - Add Player 10 (Light Blue) to ForceFour
        Player Group - Add Player 11 (Dark Green) to ForceFour
        Player Group - Add Player 12 (Brown) to ForceFour

Ok, not really useful but they're some of the triggers so,
Code:
Hero Is Sold
    Events
        Unit - A unit Sells a unit
    Conditions
        ((Sold unit) is A Hero) Equal to True
    Actions
        Hero - Create Scroll of Town Portal and give it to (Sold unit)
        Unit - Move (Sold unit) instantly to ((Owner of (Sold unit)) start location)

wisp invulnerable
    Events
        Map initialization
    Conditions
    Actions
        Unit - Make Wisp 0026 <gen> Invulnerable
        Unit - Make Wisp 0028 <gen> Invulnerable
        Unit - Make Wisp 0024 <gen> Invulnerable
        Unit - Make Wisp 0027 <gen> Invulnerable
        Unit - Make Wisp 0025 <gen> Invulnerable
        Unit - Make Wisp 0029 <gen> Invulnerable
        Unit - Make Wisp 0023 <gen> Invulnerable
        Unit - Make Wisp 0022 <gen> Invulnerable
        Unit - Make Wisp 0021 <gen> Invulnerable
        Unit - Make Wisp 0015 <gen> Invulnerable
        Unit - Make Wisp 0013 <gen> Invulnerable
        Unit - Make Wisp 0012 <gen> Invulnerable
Sounds,
Code:
Untitled Trigger 005
    Events
        Player - Player 1 (Red) types a chat message containing play as An exact match
    Conditions
    Actions
        Sound - Play PH101 <gen>

stop sound
    Events
        Player - Player 1 (Red) types a chat message containing stop as An exact match
    Conditions
    Actions
        Sound - Stop (Last played sound) After fading


Now this is the spawning of the units that spawn from the barracks. This bit a friend gave me, i haven't changed the 'with size (384.00, 384.00)' but it worked before i started changing stuff in the editor, like what it upgrades to. Or so i recall.
Code:
Spawn Footmen
    Events
        Time - Every 5.00 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                -------- Barracks -> Footmen --------
                If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Barracks))) Equal to True) then do (Unit - Create 1 Footmen for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
I don't think the other ones will help at all, they spawn units from Halls of the dead etc, but if they're needed i'll post them.


And btw if there's any mistakes in my post, i'm very tired, i've just spent awhile fixing some of them. I think i'll go get some kip now and hope for the best in the morning.
 
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