Create Same Lightning But Different Visuals, why?

Discussion in 'World Editor Help' started by Zetrix91, Feb 14, 2020.

  1. Zetrix91

    Zetrix91 TH.net Regular

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    So i believe i have found a bug in reforged map editing, but after a couple of hours of playtesting now i cant for the life of me figure out why this happens.


    So basically both of the lightning effects in the two different pictures here come from the same trigger.
    WC3ScrnShot_021420_155232_001.png
    WC3ScrnShot_021420_155401_001.png

    Ive figured out/eliminated a couple of things:
    1: When moving the paladin to the same location as the shadowhunter, they both got the same lightning effekt, so location had to be a factor.
    2: Current Z position of Lightning, had no impact on it.
    3: Terrain pattern below paladin had no impact on it, (recreated it under the shadow hunter.)
    4:Units/nr of units on screen doesnt seem to affect it.
    5: Length of lightning doesnt seem to affect it

    Hypothesis so far: sheer number of terrainalterings and doodads around the location affects it somehow.

    it really annoys me, as it's hard to create cool spell visuals when i have different results based on unknown variables.

    Anybody know why this is a thing?
     

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