Create weather effect trigger not working

shinami

Redirect your complaints to the nearest wall
Hello, I'm getting into WE again and here's a simple problem I've come into.

Code:
Snow
    Events
        Time - Every 10.00 seconds of game time
    Conditions
    Actions
        Environment - Turn (Last created weather effect) Off
        Wait 2.00 seconds
        Environment - Create at (Entire map) the weather effect Northrend Snow (Light)
So what i want is to just basically change the weather every 10 mins ( the 10 seconds here are just for testing ), the turn off thing is used so it would disable the previous effect. What works and what doesn't? Nothing works. It doesn't snow, after 10 seconds it lags for a little moment and nothing happens. I don't understand what I'm doing wrong, but I'm pretty sure its a stupid mistake. +rep for help. :)
 

lindenkron

You can change this now in User CP
I don't know if it's the correct way to do it, but this is how I randomized my weather effects (You could make it none randomized) :)

Trigger:
  • Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[1] = (Last created weather effect)
      • Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Light)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[2] = (Last created weather effect)
      • Environment - Create at (Playable map area) the weather effect Outland Wind (Light)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[3] = (Last created weather effect)
      • Environment - Create at (Playable map area) the weather effect Wind (Heavy)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[4] = (Last created weather effect)
      • Environment - Create at (Playable map area) the weather effect Dungeon Blue Fog (Light)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[5] = (Last created weather effect)
      • Environment - Create at (Playable map area) the weather effect Northrend Snow (Light)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[6] = (Last created weather effect)

This trigger is a map initialization setting a Variable Array "Weather Effect Array" to the different types of weather there is.

It basically creates the weather, turns it off, sets the variable and then prepares them to be turned on randomly with the next trigger:
Trigger:
  • WeatherOn
    • Events
      • Player - Player 1 (Red) types a chat message containing -weather on as An exact match
    • Conditions
    • Actions
      • Trigger - Turn on Random Weather <gen>


Changes the weather effect every 2 minutes. (Random weather between the created weather effects).
Trigger:
  • Random Weather
    • Events
      • Time - Every 120.00 seconds of game time
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Environment - Turn RandomWeather[(Integer A)] Off
      • Environment - Turn RandomWeather[(Random integer number between 1 and 6)] On


You can also turn off all weather effects with:
Trigger:
  • WeatherOff
    • Events
      • Player - Player 1 (Red) types a chat message containing -weather off as An exact match
    • Conditions
    • Actions
      • Trigger - Turn off Random Weather <gen>
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Environment - Turn RandomWeather[(Integer A)] Off


If you don't want it to be random, change "WeatherOn" to:
Trigger:
  • WeatherOn
    • Events
      • Player - Player 1 (Red) types a chat message containing -weather on as An exact match
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Environment - Turn RandomWeather[(Integer A)] Off
      • Environment - Turn RandomWeather[(Random integer number between 1 and 6)] On


NOTE
If you know how to use substrings, I advice you to put most of it into one trigger :)

Hope all this "nonsense" if of any use to you. :)
Please rep if this helped you!
gl & hf :thup:
-Lindenkron
 
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  • tom_mai78101 tom_mai78101:
    I have a GIF though
  • tom_mai78101 tom_mai78101:
    In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
  • tom_mai78101 tom_mai78101:
    And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
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  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
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    What do we do with the Home page?
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    I added those forums to the filter for that widget.
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    Oh nice. They're back. Thanks.
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    Now I think it makes more sense for me to put news in their own subforums, without worry.
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    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
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    Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
  • The Helper The Helper:
    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
  • tom_mai78101 tom_mai78101:
    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
  • The Helper The Helper:
    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
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    Happy Early Friday :)
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    Fun Friday for me
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    Happy Fun Friday to all.
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