Create weather effect trigger not working

shinami

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47
Hello, I'm getting into WE again and here's a simple problem I've come into.

Code:
Snow
    Events
        Time - Every 10.00 seconds of game time
    Conditions
    Actions
        Environment - Turn (Last created weather effect) Off
        Wait 2.00 seconds
        Environment - Create at (Entire map) the weather effect Northrend Snow (Light)

So what i want is to just basically change the weather every 10 mins ( the 10 seconds here are just for testing ), the turn off thing is used so it would disable the previous effect. What works and what doesn't? Nothing works. It doesn't snow, after 10 seconds it lags for a little moment and nothing happens. I don't understand what I'm doing wrong, but I'm pretty sure its a stupid mistake. +rep for help. :)
 

lindenkron

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Reaction score
102
I don't know if it's the correct way to do it, but this is how I randomized my weather effects (You could make it none randomized) :)

Trigger:
  • Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[1] = (Last created weather effect)
      • Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Light)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[2] = (Last created weather effect)
      • Environment - Create at (Playable map area) the weather effect Outland Wind (Light)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[3] = (Last created weather effect)
      • Environment - Create at (Playable map area) the weather effect Wind (Heavy)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[4] = (Last created weather effect)
      • Environment - Create at (Playable map area) the weather effect Dungeon Blue Fog (Light)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[5] = (Last created weather effect)
      • Environment - Create at (Playable map area) the weather effect Northrend Snow (Light)
      • Environment - Turn (Last created weather effect) Off
      • Set RandomWeather[6] = (Last created weather effect)

This trigger is a map initialization setting a Variable Array "Weather Effect Array" to the different types of weather there is.

It basically creates the weather, turns it off, sets the variable and then prepares them to be turned on randomly with the next trigger:
Trigger:
  • WeatherOn
    • Events
      • Player - Player 1 (Red) types a chat message containing -weather on as An exact match
    • Conditions
    • Actions
      • Trigger - Turn on Random Weather <gen>


Changes the weather effect every 2 minutes. (Random weather between the created weather effects).
Trigger:
  • Random Weather
    • Events
      • Time - Every 120.00 seconds of game time
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Environment - Turn RandomWeather[(Integer A)] Off
      • Environment - Turn RandomWeather[(Random integer number between 1 and 6)] On


You can also turn off all weather effects with:
Trigger:
  • WeatherOff
    • Events
      • Player - Player 1 (Red) types a chat message containing -weather off as An exact match
    • Conditions
    • Actions
      • Trigger - Turn off Random Weather <gen>
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Environment - Turn RandomWeather[(Integer A)] Off


If you don't want it to be random, change "WeatherOn" to:
Trigger:
  • WeatherOn
    • Events
      • Player - Player 1 (Red) types a chat message containing -weather on as An exact match
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Environment - Turn RandomWeather[(Integer A)] Off
      • Environment - Turn RandomWeather[(Random integer number between 1 and 6)] On


NOTE
If you know how to use substrings, I advice you to put most of it into one trigger :)

Hope all this "nonsense" if of any use to you. :)
Please rep if this helped you!
gl & hf :thup:
-Lindenkron
 
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