Created creeps not following orders? Random number generator?

B

Battlecat

Guest
I am making my first Td. I have got to the stage where monsters spawn in a region then there is another trigger to move them from that region. I have put loosing conditions and done everything else a good TD requires. But halfway to the region my monsters are moving to they decide to turn back, i then get this endless loop of them walking then walking back but that region has a move order so the walk again, and back, etc. I think it has somthing to do with the object editing i have done as all the triggers are generic and other monsters do not do the same thing. I have put "pathing - collison size" to 0 to stop my monsters bunching, could that be the problem.

also does anyone know of a trigger to produce random numbers, i would use it to let my creeps who have just spawned wander for a random amount of time between 5-10 seconds then move to the next region, it would make my td more fluid methinks.
 
Your first problem is quind of common but I dont know the answert to what is wrong. I've seen map that is, for me, perfektly done and still they have this problem.

To the other one I know the answer :)
Use Math - Random Number Between <number> and <other number>
 
thank you both

Yeh they are nutral hostile, that would explain it, i think ill chage the property though i always think having extra computer players looks messy

thanks for the random number generator, before my creeps were all coming at once in a big line now they will be more spread out and not in a line.
 
another question

how do i make both attacks actually work, i've set that property to both, but the tower i've made still only uses the first attack. It is a tower with a very powerful slow attack and a constant fast attack, wich i hope will look like a lazer tracking beam.
 
mine has a story, its called noahs ark TD. You have two spawns, one of animals one of demons, if a single animal reaches the ark and gets on you loose (for resons of plot, possibly there is not enough food to feed a third animal) if a demon reaches the ark then you loose a life, your noah and you have to save the ark. Got any ideas on gettign my custom tower to use both its attacks yet?
 
I found a work around to this problem....

Pathing Collision Size - 0
Movement - Group Separation Enabled - True
And the Key "I think"
Stats - Unit Classification - Worker

What I noticed is that even when I was spawning units for an enemy computer if it was a "Hostile" Unit ie footmen, rifleman etc.. they would do the same thing you are describing. I believe once you set them to worker with the other 2 triggers, they will follow any orders.

Its also good practice to work out an Anti-Stuck trigger.

Lastly, if you dont want your creeps to attack anything, one of the easiest things I have found is to change thier Combat Acquisition Range to - 0

That way even if they get pissed from splash or whatever... they cannot find a target. So they keep moving. This also prevents you from having to make extra triggers to stop them from attacking players.

As for secondary attacks, you shouldnt need them. Make sure you have Combat - Attack 1 - Maximum number of targets above 1. It should be able to attack as many at once as you want. You can also increase the speed of the the towers.

Hope that helps.

L.
 
The custom tower with two types of attack is for looks mainly, i have a different art on each attack, one being really rapid that will look like lazer tracking, then the second fires a really high powered lazer at a slow rate, but i can only seem to get one or teh other to work, my tower wont do what it is supposed to, so how do i get both attacks to be happenign at the same time?
 
details....?

paste up the details on the attck for 3 reasons

1. good practice

2. to see if you have the attcks set to not bl able to attck your emenys type (i.e. bluiden hero ground air) (i doubt you made this mistake)

3. more expircend people (i.e. NOT me i am only telling you details mgith get anwsers) will be able to help faster

o and the phonix's attck would make a very cool laser beam when speed up i think, for a powerful laser hmm.. spirt tower?
 
How do i do that, i dont want to have to type our, "combat acasition range -blah" "number of dice -blah" etc that would take ages
 
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