B
Battlecat
Guest
I am making my first Td. I have got to the stage where monsters spawn in a region then there is another trigger to move them from that region. I have put loosing conditions and done everything else a good TD requires. But halfway to the region my monsters are moving to they decide to turn back, i then get this endless loop of them walking then walking back but that region has a move order so the walk again, and back, etc. I think it has somthing to do with the object editing i have done as all the triggers are generic and other monsters do not do the same thing. I have put "pathing - collison size" to 0 to stop my monsters bunching, could that be the problem.
also does anyone know of a trigger to produce random numbers, i would use it to let my creeps who have just spawned wander for a random amount of time between 5-10 seconds then move to the next region, it would make my td more fluid methinks.
also does anyone know of a trigger to produce random numbers, i would use it to let my creeps who have just spawned wander for a random amount of time between 5-10 seconds then move to the next region, it would make my td more fluid methinks.


