Created Unit Item Drop Problem

Nogusta

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Hey guys, do any of you know how to make it so newly created units can use item drop tables so they can drop items? I don't believe there's a trigger command for this one but I've seen in done in numerous maps. A little help?
 
Use variables.

Code:
Event:
    [Specific Unit Event]
    DeathRevenant dies
Conditions:
    [Player Comparison]
    Owner of (dying unit) is equal to neutral hostile
Actions:
    [Item - Create item at point]
    Create item of type Wand of Neutralization at (position of DeathRevenant)
    Wait 120 seconds.
    [Unit - Create unit facing angle]
    Create 1 Death Revenant for neutral hostile facing (random angle)
    Set DeathRevenant = last created unit
 
But does that code allow for item drop tables to be used? I'm not talking about an enemy dropping a specific item or how to do enemy respawning after death.

I'm saying I want to create a unit at a random point A that has an item drop table attached to him so when he dies there is a chance that he will drop item B, item C, item D, etc.

You know how many pre-placed units in many maps out there have white circles around them indicating they are using item drop tables? What I'm wondering is how you can attach an item drop table to a newly created unit. One that isn't pre-placed.

Unless your trigger code actually works to the same effect mentioned and somehow I am missing something?
 
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