Creating ability

robinremue

Member
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I want to creat an ability but:...

1) I have: 2 sounds ( sound 1 and sound 2)
3 units (Bomb (smal), Bomb(Bigger) and Bomb(Biggest)

2) I want when a units begins casting the ability "Bomb"

start sound 1
Create bomb(small) above casting unit
wait 10 seconds
Remove bomb (small)
Create bomb(bigger) above casting unit
wait 10 seconds
Remove bomb(Bigger)
Create bomb(Biggest) above casting unit
wait 10 seconds
play sound 2
wait 2 seconds
(and then the bomb must move to the targeted unit and explode on contact)


How can I do this Help plz
 
well you almost had the wohole trigger right there.

E:
unit starts channeling an ability
C:
ability equal to BOMB
A:
play sound 1
Create bomb(small) above casting unit
wait 10 seconds
Remove bomb (small)
Create bomb(bigger) above casting unit
wait 10 seconds
Remove bomb(Bigger)
Create bomb(Biggest) above casting unit
wait 10 seconds
play sound 2
wait 2 seconds

(im not sure about how to do this part but maybe....)

Remove bomb(Biggest)
Create bomb(Biggest) above targetted unit.

something like that. of course im not sure so i might have gotten it completely wrong.
 
i dotn belive u can u can make it an effect i think if u have imported the omjects w/ the right custom path it can do it automatcaly but im not a big ability person so dont ask me

clearer there is no such trigger
it must be a custom animation for the ability and importe w/ the correct placement
 
Do you already have a special effect for the bomb or just sounds?
 
i found what u need its in a different thread on teh 2nd page which is refering to capture the flag and making a flag appear

the thread was trated by polymorph and apperantly was helped sucsessfully how this helps :)
 
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