T
ThE-eNiGmA
Guest
I was fiddling around in the editor, and one of the requirements of my map is that when you cut a tree down, a bundle of wood is dropped. Problem is, there doesn't seem to be a generic "destructible dies" event. Why is this a problem? I can't detect when a tree dies so I can drop the wood, and I don't feel like grouping all the trees in little regions. I am trying to keep the code as streamlined as possible. Any ideas?


