SD_Ryoko
Ultra Cool Member
- Reaction score
- 82
Tough call. I'd say no. Don't make the prize suck. Then there is no point of doing the battle. I think it would be best to modify it once its done, so that it creates harder creeps. All you need is an integer, lets say, 'modifier'.
When you enter the battle, it would say something like:
If Hero level >= 10
Set modifier=5
else
Set modifier=0
Then, in your map init, set Creeps[6]. Creeps[7] etc. to harder creeps.
Then in the spawn trigger, instead of saying Creeps[level], you would say Creeps[level+modifier]
But... get everything finalized and done first before hacking away at it.
When you enter the battle, it would say something like:
If Hero level >= 10
Set modifier=5
else
Set modifier=0
Then, in your map init, set Creeps[6]. Creeps[7] etc. to harder creeps.
Then in the spawn trigger, instead of saying Creeps[level], you would say Creeps[level+modifier]
But... get everything finalized and done first before hacking away at it.


