Creep Movement Question

  • Thread starter Thread starter Tom_Green
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Tom_Green

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Hello again. I was wondering if there is a way to make creeps only be able to move on a certain tileset? I have a maze TD, and it is gonna take 36 triggers per level to move the creeps alone o.O So as you can probably calculate, it would take thousands of triggers for it altogether. Needless to say, Im not makin that many ever lol.
 
May have an idea...

This is not a copy and paste, since I do not have the editor infront of me, but the idea is something like this...

Event - Unit enters Waypoint1
Condition - Triggering unit is Player12(Creeps)
Action - Unit - move triggering unit to Waypoint2

Do this for all 36 triggers changing the waypoints as you go...

Wish I could put this in WE to let you see the actuall lines, but this is the idea
 
Thats the kindve thing im using, but theres 4 lanes, and 5 reigons per lane (4 turns, so i have to make triggers for all of them to make the creeps follow the path) so it would be a ==>TON<== of copy-pasting of triggers, and idk if i wannna do all that lol.
 
but you dont HAVE to do a ton, just have one set of triggers like these, and it will work for all levels. I reccomend looking over the TD tutorial, it might help.
 
Do the units go through where you build your towers? BC if not you can raise Cliff lvl and set it
Code:
Event: Unit enters waypoint1
Conds: Owner of Entering Unit = Player 12(owner of creeps)
Acts: Issue Entering unit to move to endoftd
But for air you may have to use the long triggers.
 
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