T
Tom_Green
Guest
Im making a new map, and every 12 seconds of game time, Felguards are supposed to spawn, and attack-move to a specified building on the other side of the map. However, they spawn, but just sit there. Here's the trigger I have for it:
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 3 Felguard for Player 11 (Dark Green) at (Center of Starting Position 2 <gen>) facing Default building facing degrees
Unit - Order (Triggering unit) to Attack-Move To (Position of Black Citadel 0001 <gen>)
I dont know what I'm doing wrong. Plz help.
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 3 Felguard for Player 11 (Dark Green) at (Center of Starting Position 2 <gen>) facing Default building facing degrees
Unit - Order (Triggering unit) to Attack-Move To (Position of Black Citadel 0001 <gen>)
I dont know what I'm doing wrong. Plz help.


