Creep Revival

K

kcorB

Guest
Hey I know that this has been asked and all that but i need a SIMPLE creep revival trigger thanks
 
lol

lol


Events
Unit - A unit owned by Neutral Hostile Dies
Conditions
Actions
Wait 30.00 game-time seconds
Unit - Create 1 (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
 
Thats good thanks but what about a trigger that makes creeps respawn where they were first standing?
 
If you want one like that why dont you go to the free triger code section. SD Ryoko has one that does that. Its his creeps, items and heros trigger.
 
this is what i use, first create a trigger that create what creeps you want at the region for neutral hostile, then

Mid Upper Left Respawn
Events
Time - Every 120.00 seconds of game time
Conditions
(Region 007 <gen> contains (Random unit from (Units in Region 007 <gen> owned by Neutral Hostile))) Equal to False
Actions
Unit - Create 1 Satyr Trickster for Neutral Hostile at (Center of Region 007 <gen>) facing Default building facing degrees
Unit - Create 2 Satyr Shadowdancer for Neutral Hostile at (Center of Region 007 <gen>) facing Default building facing degrees
Unit - Create 1 Satyr Soulstealer for Neutral Hostile at (Center of Region 007 <gen>) facing Default building facing degrees


where then units are what ever you made in the first place
 
One that spawns at the original location, and the original type, but not uses JASS:

Trigger 1 - Init Creep Respawning
Code:
    Events
        Time - Elapsed game time is 0.00 seconds
    Conditions
    Actions
        Set TempGroup = (Units owned by Neutral Hostile)
        Set TempInt = 0
        Custom script:   set bj_wantDestroyGroup = true
        Unit Group - Pick every unit in TempGroup and do (Actions)
            Loop - Actions
                Set TempInt = (TempInt + 1)
                Set TempUnit = (Picked unit)
                -------- ------------- --------
                Set Creeps_UnitTypes[TempInt] = (Unit-type of TempUnit)
                Set Creeps_Locations[TempInt] = (Position of TempUnit)
                -------- ------------- --------
                Unit - Remove TempUnit from the game
                Unit - Create 1 Creeps_UnitTypes[TempInt] for Neutral Hostile at Creeps_Locations[TempInt] facing Default building facing degrees
                Unit - Set the custom value of (Last created unit) to TempInt

You need two variables, one for unittypes and one for locations.

Trigger 2 - Respawn Creeps
Code:
    Events
        Unit - A unit owned by Neutral Hostile Dies
    Conditions
    Actions
        Wait 60.00 game-time seconds
        Set TempUnit = (Dying unit)
        Set TempInt = (Custom value of TempUnit)
        -------- ------------- --------
        Unit - Create 1 Creeps_UnitTypes[TempInt] for Neutral Hostile at Creeps_Locations[TempInt] facing Default building facing degrees
        Unit - Set the custom value of (Last created unit) to TempInt

It's basically the same as SD_Ryoko's one, but without JASS.
 
If u look in the free trigger section (sry to say this agin) but not to get the ryoko one, acehart posted a map with a bunch of revive triggers, if u open that map maybe youll find one u like and can use that....theres like 16 ways or sumthin.
 
why do u need variables? the easiest way would be(for me):

Events
Time - Every 240.00 seconds of game time
Conditions
(Number of units in (Units in (CreepsRoom))) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (CreepsRoom)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Hostile
Then - Actions
Unit - Create 3 Phoenix for Neutral Hostile at (Center of (Playable map area)) facing Default building facing (270.0) degrees
Else - Actions
Do nothing



havent tried it though..


edit
_________________________________________________________________
Just found something that might not work im not sure but in my Conditions it says
(Number of units in (Units in (CreepsRoom))) Equal to 0
so i think it has to be no player in the room neither... because the pick player thing and ifthenelse trigger wont start.. not sure though.. try it!

and im sure theres a way to modify that
 
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