B
Betray
Guest
This is the trigger I have:
Event: Periodic 30 Second
Condition:
Action:
Set TempPoint = Center of < Creep 1 Spawn >
If Building (Player Number of Player 1) = 1 and
Level1 (Player Number of Player 1) = 1 then do
Unit - Create 10 Ghouls at TempPoint for Player 11
else do Nothing
Then I have a custom script Removing the TempPoint, for memory leak prevention.
What I want to know is, I want to make this happen as a universal trigger for 9 different player lanes instead of creating 9 different triggers to do the same thing.
The Building = 1 check is checking to make sure that Player 1 is playing and has not destroyed this build yet.
The Level1 = 1 check is checking to see if a timer has expired, which would instead start a different similar trigger for Level2 creeps.
Anyways I hope this is coherent enough to get answers, please feel free to IM me on AOL IM: Coldbrain569
WC3- Betray
Event: Periodic 30 Second
Condition:
Action:
Set TempPoint = Center of < Creep 1 Spawn >
If Building (Player Number of Player 1) = 1 and
Level1 (Player Number of Player 1) = 1 then do
Unit - Create 10 Ghouls at TempPoint for Player 11
else do Nothing
Then I have a custom script Removing the TempPoint, for memory leak prevention.
What I want to know is, I want to make this happen as a universal trigger for 9 different player lanes instead of creating 9 different triggers to do the same thing.
The Building = 1 check is checking to make sure that Player 1 is playing and has not destroyed this build yet.
The Level1 = 1 check is checking to see if a timer has expired, which would instead start a different similar trigger for Level2 creeps.
Anyways I hope this is coherent enough to get answers, please feel free to IM me on AOL IM: Coldbrain569
WC3- Betray


