Creep Spawning

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i want creeps to spawn in random locations acroos the map instead of the same place each time. i could really use help when creating this trigger. Any ideas ?
 
When a unit dies

unit = creep1 or unit = creep2 or unit = creep3 etc etc

spawn (something to do with unit type of dying unit) at random point in region (entire map)

I'll refine this after I look at editor...
 
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ice Troll
Actions
Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Random point in (Playable map area)) facing (Random angle) degrees


Ice troll is example
 
It's not all you want but...

I'm not so sure about how to do this but i know what you need to do to get you started.

Basically, create an array variable of type region (or anything like unit region is best)

And the trigger should do something to spwan in a random area every ceratin seconds of the game.

I am not so good with arrays but that should get you started

~Jindo

__________
rated 5/5 for mapping
 
The esiest way should be to use
Unit - Create 1 <Unit> for Neutral Hostile at (Random point in (Region)) facing Default building facing degrees

But that could create the unit is some water (or am I wrong) or place the unit on top of a hill you cannot climb or somthing.

A harder way but safer is to make a lot regions in your map there units can spawn without be stuck in the middle of a forest is and save the regions in a region array variable.
Region[1] = Region 001
Region[2] = Region 002

And then have this action:
Code:
Unit - Create 1 <Unit> for Neutral Hostile at (Random point in (Region[Math- Random number beetwen 1 and <Number of regions>])) facing Default building facing degrees

Kershbob said:
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ice Troll
Actions
Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Random point in (Playable map area)) facing (Random angle) degrees


Ice troll is example

You dont need the condition insteed se if the owner of the dying unit is Neutral hostile:
Owner of dying unit = Neutral Hostile
 
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