creep waves going array

emjlr3

Change can be a good thing
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0ok so i finally got the dota style creep waves to work, but after they go down the lanes and start attacking, it almost seems like the comp take sover and orders them to go other places nad attack other things with the other groups of waves of creeps, anyone to have the comp not control what they do so they jsut do what I told them to do?
 
Dotaish games may not be my specialty... but I got an idea... (not to be used on huge maps) And yes I am :nuts: So beware...

Make a bunch of rects and make a few triggers saying that if a unit owned by the comp leaves that rect, it immediatly attack moves to the next rect.

OR you could do it TD style. A few paths leading to the center :D
 
OK, you make a region where the units spawn. Then you make a bunch of little regions that form a path to wherever you want to go. Then you make a bunch of triggers. Your first one will be:

Code:
Events: A unit enters (the spawning region)
Conditions: Owner of entering unit equal to (whichever player owns the units)
Actions: Order entering unit to attack-move to (the next region in the line)

Then, you next trigger will be:

Code:
Events: A unit enters (the next region in the line)
Conditions: Owner of entering unit equal to (whichever player owns the units)
Actions: Order entering unit to attack-move to (the region after that)

and so on. That's how you do it.
 
yea i was trying to avoid having to do that, but it looks like I may have to anyways, ill give it a whirl and see what happens
 
if you have disabled(delated) the melee initialization AI commands computer should not control its units...
 
that is what I thought, but it does not seem to be the case :(, anywho it is still not working, even after adding all sorts of little reginos and mass copying triggers and chainging the regions still no good, I am at a loss here......i need some serious help this is really getting to me :(
 
If we can have your triggers may be your attached map i thing we can help better on that.
 
When you use order attack ground the ai is set to attack every nearest enemy unit on its path to where it was ordered, and yes it still does this after you delete the melee map initialization...

You could make the last region a specific target like order entering unit to attack unit..
 
rofl well darn it jsut hits me, the run melee AI was loaded. i turned it off and now it works peachy, great scotts, finally, now all I need is a little help making a Dota style multiboard, anyone?
 
try to seach for multiboard it has been asked alot :D

there also is a nice multiboard under the free trigger section
 
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