Creeping Area

Bloodcount

Starcraft II Moderator
Reaction score
297
Hi, I was wondering- how can i make a trigger that summons units in an area, but the trigger can summon only 10 at a time?

And second- How Can I make a chain reaction, bu that i mean that if you kill a boss monster, it will respawn after a few minutes stronger.If you kill it again it will respawn after a few menutes eaven moore stronger and so on.
 

DiFm

New Member
Reaction score
35
1. What you mean?. Create 10 units in region. För eeach integer 1 to 10

Create unit at region.





2. You can make lots of bosses then put each boss in a unit variable Array then create a int variable then for every time you kill it you add +1 to to int variable then when you respawn the boss you respawn Boss_variable [Integer Variable]
 

Some1Sneakin

New Member
Reaction score
5
If you mean that theres a region that can only contain 10 units at a time? Is there only gonna be 1 type of unit in that area? If so then do:

Code:
Event: Unit Dies
Condition: Unit Type Equals to <Your Unit>
Actions:
Wait <The time you want to wait before the unit is re-summoned>
Create <Unit-Type> in <Your Region>...

If thats wrong you need to explain better!

And for the boss a good way would be to make an Upgrade that Increases Health, Damage, and whatever you want to increase for the boss. You also need an integer variable. Then when the boss is killed make this trigger:

Code:
Event: Unit Dies
Condition: Unit-Type of Dying Unit equals <Boss Unit>
Actions:
Set <Variable> = <Variable> + 1
Set Tech Level of <Boss Upgrade> to <Variable>
Wait <Time before boss respawns>
Unit: Create a <Boss> at <Region were the boss are>...
 

Bloodcount

Starcraft II Moderator
Reaction score
297
If you mean that theres a region that can only contain 10 units at a time? Is there only gonna be 1 type of unit in that area? If so then do:

Code:
Event: Unit Dies
Condition: Unit Type Equals to <Your Unit>
Actions:
Wait <The time you want to wait before the unit is re-summoned>
Create <Unit-Type> in <Your Region>...

If thats wrong you need to explain better!

And for the boss a good way would be to make an Upgrade that Increases Health, Damage, and whatever you want to increase for the boss. You also need an integer variable. Then when the boss is killed make this trigger:

Code:
Event: Unit Dies
Condition: Unit-Type of Dying Unit equals <Boss Unit>
Actions:
Set <Variable> = <Variable> + 1
Set Tech Level of <Boss Upgrade> to <Variable>
Wait <Time before boss respawns>
Unit: Create a <Boss> at <Region were the boss are>...

Perfect!
 

Radiance

New Member
Reaction score
1

I guess you can do

Event- Elasped Game Time is X Seconds
Condition-None
Action- Unit- Create 10 X at center of region X .
Wait x seconds
Unit- Create 1 Super Giant Boss at center of region x.

now that is one trigger.... but here is the second first u need to make another unit like ur boss but stronger so here

Unit- A unit dies
Condition- Dying Unit Equal To Stronger Boss Than Before
Action - Wait X Seconds.
Create (Matching Unit type) Of Dying Unit)) At center of region X

that should work if not then im sorry
 
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