Creeps going back?

  • Thread starter Thread starter salempc
  • Start date Start date
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salempc

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Ok, dont tell me to turn off wander because none of my creeps have wander anyway. I don't know if my trigger is right, because when my creeps spawn they move in any possible direction except to where they are supposed to. If anyone could help me I'd appreciate it.

Code:
Sent Start
    Events
        Time - Every 30.00 seconds of game time
    Conditions
    Actions
        Unit - Create 3 Runner for Player 1 (Red) at (Center of Sent Creeps1 <gen>) facing Default building facing degrees
        Unit - Create 1 Archer for Player 1 (Red) at (Center of Sent Creeps1 <gen>) facing Default building facing degrees
        Unit - Create 3 Runner for Player 1 (Red) at (Center of Sent Creeps2 <gen>) facing Default building facing degrees
        Unit Group - Pick every unit in (Units in Sent Creeps1 <gen> owned by Player 1 (Red)) and do (Unit - Order (Picked unit) to Attack-Move To (Center of Sent Right Tower <gen>))
        Unit - Create 1 Archer for Player 1 (Red) at (Center of Sent Creeps2 <gen>) facing Default building facing degrees
        Unit Group - Pick every unit in (Units in Sent Creeps2 <gen> owned by Player 1 (Red)) and do (Unit - Order (Picked unit) to Attack-Move To (Center of Sent Mid Tower <gen>))
        Unit - Create 3 Runner for Player 1 (Red) at (Center of Sent Creeps3 <gen>) facing Default building facing degrees
        Unit - Create 1 Archer for Player 1 (Red) at (Center of Sent Creeps3 <gen>) facing Default building facing degrees
        Unit Group - Pick every unit in (Units in Sent Creeps3 <gen> owned by Player 1 (Red)) and do (Unit - Order (Picked unit) to Attack-Move To (Center of Sent Left Tower <gen>))
 
Make another trigger that fires when <unit> enters <rect>

Make the action: Order <entering unit> to attack-move to <rect>
 
well I started with a trigger like that, but it came out that the regions are pretty close together and the creeps got confused :S

I will attach the map so that you can see id something is wrong
 
Have you checked the gameplay constants? There is something like creep return distance that affects creep orders.
 
Does that apply to units created from night elf or undead normal units? I'm not using real creeps as base.
 
Here i edited the map and made it work but there are still many problems.

number ONE: This is the most important! Why is the map so small? Make it bigger.
number TWO: Since the map is so small the units collide constantly, and with the one bridge its horrible. I had 4 archers shooting on the bridge and none of the runners could get by to help.
number THREE: When making rects in your map please, oh please, use the grid. That wil make the rects so much better spaced and centered.
number FOUR: Your variable names confused the hell out of me. Try to use easier to understand varibles maybe.
number FIVE: (Triggering Unit) is not always the best choice. Only use it when nothing else fits. For your rects use entering unit.
number SIX: I added three (3) triggers (you will find them) and rearranged/resized some rects.
number SEVEN: Why another DotA clone?

That's about it. I have attached the altered map but will remove it tomorrow sometime. Post when you get it so I can remove it then.
 
im not intending to do a dota clone, the map is small because it is a sample minigame from a bigger map im making, and as long as i dont get a theme for it the names will remain like that :D

anyway thx for the correction i'll check it out.
 
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