Creeps retreat?

dragonhord

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My creeps keep retreating!

:banghead: Ok, i havent needed help in a while but im lost again. My creeps for red and green attack correctly and everything until they get to the enemy base. When they get there they will attack for a while but will retreat. I believe this is because of the spawning triggers. I have it to where when a unit is in a region it moves-attacks the other base. But i think that when they attack and enter the other region they reverse and attack back in the dirrection of there base. I think the only thing i need is a condition. So could someone please tell me what condition i need or what i might be doing wrong. :banghead:
 
works fine with mine, jsut make a trigger so when they get to the final region, they are told to attack-move again, or make a timed one say every 10 seconds it checks that region for the units, and if they are there it tells them to attack-move to the region again, that should do the trick id think
 
Well see i dont think thats the problem. The problem I believe is that it is telling greens units to do what reds should do. Cause i think all i need is the right condition or something. Im not sure though. But the problem is that after Red enters the Green base it will also give Red the order to attack where ONLY Green should be attacking. Im just so confused :confused:
 
tell us what ur triggers are and we can see if they are wrong, this is what i use

Creeps1 treants
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 Treant for Player 11 (Dark Green) at (Center of Region 019 <gen>) facing Default building facing degrees
AI - Ignore the guard positions of all Player 11 (Dark Green) units


Creeps go11 Copy
Events
Unit - A unit enters Region 019 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Archer
(Unit-type of (Entering unit)) Equal to Archer (Super)
(Unit-type of (Entering unit)) Equal to Treant
(Unit-type of (Entering unit)) Equal to Treant (Super)
Actions
Unit - Order (Entering unit) to Attack-Move To (Center of Region 025 <gen>)


is it something like that, cuz if so it sohuld work fine and it would not get confused and tlel them to go back, but if it is different...well maybe...
 
To simplify what emjlr3 said, creeps always want to retreat (that's why they don't chase you forever if you run away from a creep camp). You can change that by using an AI - Ignore All Unit Guard Positions action.
 
yea i forgot to put that, which is important, but as you can see it is in my trigger and is a must
 
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