creeps spawn from building and APC victory

ghostsick113

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I'm trying to figure out how to make it so creeps spawn from one particular building, for example in the War chasers map where the creeps kept spawning after you killed one in till you you destroyed the building there spawning from.

also in my map i would also want to make it so that you can rescue civilians and put them in your APC once there in the APC you bring them back to the circle of power and after a 100 civilians you win!

I'v already configured it so you fail on APC death and hero death :cool:


-Any thing will help
Ghostsick
 

Tom Jones

N/A
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437
Something like this may be what you want for your spawn thingie:
Trigger:
  • Spawn onInit
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- Define spawn buildings and what unit they should spawn: --------
      • Set Spawn_Building[1] = Barracks
      • Set Spawn_Type[1] = Footman
      • Set Spawn_Building[2] = Workshop
      • Set Spawn_Type[2] = Rifleman
      • -------- Etc. --------
      • Set Spawn_Buildings = 2

Trigger:
  • Spawn onTimeout
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • For each (Integer A) from 1 to Spawn_Buildings, do (Actions)
        • Loop - Actions
          • Custom script: set bj_wantDestroyGroup = true
          • Unit Group - Pick every unit in (Units of type Spawn_Building[(Integer A)]) and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Picked unit) is alive) Equal to True
                • Then - Actions
                  • Set Temp_Point = (Position of (Picked unit))
                  • Unit - Create 1 Spawn_Type[(Integer A)] for (Owner of (Picked unit)) at Temp_Point facing Default building facing degrees
                  • Custom script: call RemoveLocation(udg_Temp_Point)
                • Else - Actions
                  • -------- You could reallocate the Spawn_Building array here if you wanted. --------
 
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