S
Sheep_Quest
Guest
Ok i have a problem, i got a map i really want to host on b.net, but everytime i host it, i get critical error, what could be wrong?
anything will help, something in map initialization triggers? game interface?
Please help me, im clueless
-Edit-
Well im not the one hosting it, a friend is but still..
-EDIT AGAIN-
Sry i forgot this here is my map initialization codes, if you find something that might make the game crash please tell me!
The map is saved as (Es Beta version) without the ()
i cant think of anything else that could be wrong if you can please tell me
anything will help, something in map initialization triggers? game interface?
Please help me, im clueless
-Edit-
Well im not the one hosting it, a friend is but still..
-EDIT AGAIN-
Sry i forgot this here is my map initialization codes, if you find something that might make the game crash please tell me!
Code:
Melee Initialization
Events
Map initialization
Conditions
Actions
Animation - Play Dungeon Spikes 0013 <gen>'s death animation
Animation - Play Dungeon Spikes 0120 <gen>'s death animation
Animation - Play Dungeon Spikes 0119 <gen>'s death animation
Animation - Play Dungeon Spikes 0116 <gen>'s death animation
Animation - Play Elevator (1) 0111 <gen>'s stand second animation
Animation - Play Dungeon Spikes 0012 <gen>'s death animation
Destructible - Pick every destructible in Kill Animate Spikes <gen> and do (Animation - Play (Picked destructible)'s death animation)
Animation - Play the stand second animation for all doodads of type Trap Frost within (Playable map area)
For each (Integer A) from 1 to 5, do (If (((Player((Integer A))) slot status) Not equal to Is playing) then do (Unit Group - Pick every unit in (Units in (Playable map area) owned by (Player((Integer A)))) and do (Unit - Remove (Picked unit) from the game)) else do (Do nothing))
Game - Display to (All players) for 30.00 seconds the text: |c0000B600FIGHT FOR...
Destructible - Make City Entrance 0000 <gen> Invulnerable
Destructible - Open Dungeon Gate (Vertical) 0132 <gen>
Destructible - Make Dungeon Gate (Vertical) 0132 <gen> Invulnerable
Destructible - Make City Entrance 0008 <gen> Invulnerable
Destructible - Make City Entrance 0014 <gen> Invulnerable
Destructible - Make City Entrance 0017 <gen> Invulnerable
Destructible - Open City Entrance 0049 <gen>
Unit - Make Mortar Team 0053 <gen> Invulnerable
Unit - Make Mortar Team 0047 <gen> Invulnerable
Unit - Order Mortar Team 0015 <gen> to Attack Ground (Center of Teacher Tower 1 <gen>)
Unit - Order Mortar Team 0016 <gen> to Attack Ground (Center of Teacher Tower 2 <gen>)
Unit - Order Mortar Team 0022 <gen> to Attack Ground (Center of Teacher Tower 3 <gen>)
Unit - Order Mortar Team 0021 <gen> to Attack Ground (Center of Teacher Tower 4 <gen>)
Unit - Order Mortar Team 0036 <gen> to Attack Ground (Center of Teacher Tower 5 <gen>)
Unit - Order Mortar Team 0037 <gen> to Attack Ground (Center of Teacher Tower 6 <gen>)
Unit - Order Mortar Team 0053 <gen> to Attack Ground (Center of Teacher Tower 7 <gen>)
Unit - Order Mortar Team 0047 <gen> to Attack Ground (Center of Motar Attack point <gen>)
Set PlayerHero[1] = Sandra the fast 0008 <gen>
Set PlayerHero[2] = Sofie the small 0009 <gen>
Set PlayerHero[3] = Tj the tank 0010 <gen>
Set PlayerHero[4] = Roy the blessed 0007 <gen>
Set PlayerHero[5] = Joey The Nerd 0006 <gen>
For each (Integer A) from 1 to 5, do (Player - Make (Player((Integer A))) treat Player 12 (Brown) as an Ally)
For each (Integer A) from 1 to 5, do (Player - Make Player 12 (Brown) treat (Player((Integer A))) as an Ally)
Unit - Order Teacher 0073 <gen> to Hold Position
Unit - Order Teacher 0074 <gen> to Hold Position
Unit - Order Teacher 0075 <gen> to Hold Position
Unit - Order Teacher 0054 <gen> to Hold Position
Animation - Play the death animation for all doodads of type Trap Side Fire within (Playable map area)
Destructible - Pick every destructible in Car Wave Spikes 1 <gen> and do (Animation - Play (Picked destructible)'s death animation)
Destructible - Pick every destructible in Car Wave Spikes 2 <gen> and do (Animation - Play (Picked destructible)'s death animation)
Destructible - Pick every destructible in Car Wave Spikes 3 <gen> and do (Animation - Play (Picked destructible)'s death animation)
Destructible - Pick every destructible in Car Wave Spikes 4 <gen> and do (Animation - Play (Picked destructible)'s death animation)
Destructible - Pick every destructible in Car Wave Spikes 5 <gen> and do (Animation - Play (Picked destructible)'s death animation)
For each (Integer A) from 1 to 5, do (Set Status[(Integer A)] = Alive)
Code:
Initialize Respawn
Events
Map initialization
Conditions
Actions
Set ReviveSpot = Start of game Revive <gen>
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Set ChancesLeft[(Integer A)] = 4
The map is saved as (Es Beta version) without the ()
i cant think of anything else that could be wrong if you can please tell me


