Critter Explode Effect/Player Group Help

  • Thread starter Thread starter Johnyyy
  • Start date Start date
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Johnyyy

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Hey, this is a hard one...
As most more experienced players know, if you keep clicking on any critter, it will eventually explode making a cool effect, now I want to have that effect on my Tauren, what values do you need to change to make a tauren explode like any critter?

Also I need to make a player group variable of all the players that are currently playing in the game, how would I do that...
e.g: Set Variable PlayersPlaying = All players matching (player slot equal to is playing) or someting like that w/e...

thanks..
 
Johnyyy said:
Hey, this is a hard one...
As most more experienced players know, if you keep clicking on any critter, it will eventually explode making a cool effect, now I want to have that effect on my Tauren, what values do you need to change to make a tauren explode like any critter?
To make the explosion effect or make it work after a bunch of clicks? To make the effect, you need to explode the unit and play the Mortar Team art at the place where he was.

Johnyyy said:
Also I need to make a player group variable of all the players that are currently playing in the game, how would I do that...
e.g: Set Variable PlayersPlaying = All players matching (player slot equal to is playing) or someting like that w/e...
You've got it.
 
If you want to excess the players on their own later make that variable an array 1-<however many plays CAN play> and set each one to a array slot indivadualy


Does that work in Warcraft3? I havnt tried though i know it does that in Starcraft
 
Heptameron said:
To make the explosion effect or make it work after a bunch of clicks? To make the effect, you need to explode the unit and play the Mortar Team art at the place where he was.


You've got it.

Um the explosion also has the earth shake, and extra blood effects, also how would you make the "bunch of clicks" and then what if the tauren spawns somewhere not is already on the map...

the player trigger doesnt work like that, I was just giving an example..the way I gave the example, wont work because the All players part can only be 1 player (red) and then you have to do them all...umm kinda hard to explain just check your editor and give me the exact action
 
Johnyy said:
Um the explosion also has the earth shake...
Camera shaking or terrain deformation...

Johnyy said:
...and extra blood effects...
If you display a unit's "special art" using triggers, you get more blood.

Johnyy said:
...also how would you make the "bunch of clicks" and then what if the tauren spawns somewhere not is already on the map...
Code:
Click Explode
    Events
        Player - Player 1 (Red) Selects a unit
        Player - Player 2 (Blue) Selects a unit
        Player - Player 3 (Teal) Selects a unit
        ...
    Conditions
    Actions
        Set TempPlayerNumber = (Player number of (Triggering player))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ClickTarget[TempPlayerNumber] Equal to (Triggering unit)
            Then - Actions
                Set ClickCount[TempPlayerNumber] = (ClickCount[TempPlayerNumber] + 1)
            Else - Actions
                Set ClickTarget[TempPlayerNumber] = (Triggering unit)
                Set ClickCount[TempPlayerNumber] = 1
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ClickCount[TempPlayerNumber] Greater than or equal to 25
            Then - Actions
                Set TempPoint = (Position of (Triggering unit))
                Unit - Explode (Triggering unit)
                Special Effect - Create a special effect at TempPoint using Abilities\Weapons\Mortar\MortarMissile.mdl
                Special Effect - Destroy (Last created special effect)
                Special Effect - Create a special effect at TempPoint using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
                Special Effect - Destroy (Last created special effect)
                Environment - Create a 4.00 second random deformation at TempPoint with radius 512.00, using depths between -32.00 and 32.00, updating every 0.10 seconds
            Else - Actions

Johnyy said:
the player trigger doesnt work like that, I was just giving an example..the way I gave the example, wont work because the All players part can only be 1 player (red) and then you have to do them all...umm kinda hard to explain just check your editor and give me the exact action
Code:
Set PlayersInGame = (All players matching (((Matching player) slot status) Equal to Is playing))
 
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