ctf help

G

GARM

Guest
Hey guys. I am working on a Capture the flag map right now. The problem is, i need the flags for both teams to belong to players. However, if its 4v4 and a person that the flag is assigned to leaves, then the game is over. I was considering making it 3v3 and have the flags belong to the cpu or be neutral, but problem is the game would be very dull then...just 3 marines running around for each team. I really think this would be a better 4v4 map. However, is there anyway to make it so the flag doesnt depend on sum1? I was thinking about using scm toolkit to add a 9th player, however, you cant use StarEdit to give an added player triggers. So therefore, I dont know what to do. If anyone has any solution/suggestion Id really appreciate it. Thanks.
(its ctf, so when sum1 gets flag, it removes team flag then if that persons guy dies, it makes a flag where he died for the other team.)
 
Why don't you just look at one of the v-tec maps, it has flags for the team they are on even if the first player isn't playing.
 
I checked the Vtech map i had. I still havent solved my problem though. The Vtech triggers are confusing because I didnt make the map, that and they are out of order which makes it even harder to interpret. I think it just uses the create command for a player. And it possibly makes the flag even if the player isnt there. Is that possible? Does is make the units even if the player isnt present? I actually have to reeavuluate my triggers for my map cuz Im having problems. For some strange reason when even u take the flag, it doesnt remove it...it just tells u that u have the flag. But i put the remove flag action in there. But thats a totally different problem. Thanks for ur help though!
 
Yes, it makes a flag for the player even if they left but they have the neutral color (light-blue on the mini-map) but they still have the color they are supposed to have in the game.
 
You can download Player 12 triggers, you load the triggers and then just uncheck any conditionals, actions you dont need. Sorry, I cant find a link but it shouldnt be too hard to find


The Beast of Urak
 
new prob

I sorta resolved the problem. But i had no idea you could add Plyr 12 triggs. Ill search for that because that is very handy. A new problem im having is changing the player colors. Most ppl use GU Edit or something. I was never able to get that program to work. Howeverk, I find SCM Toolkit very handy and it works. But, I cant change player colors with it. I choose the player colors option, then i put in different number value for the players color. But once i click the players name, it defaults back to its original number. IE, i want players 1-4 to be red, and plyr one is red and his color number is 0. I change player 2's number to 0 also, but once i select sum1 else, and then reselect player 2, it had defaulted back to number 1 which is blue. I appreciate any suggestions.
 
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