S
Serret
Guest
I want to create a spell that gives a % bonus to damage inversely based on % hp. eg, if I am at 40% health I get a 60% bonus to damage. This is causing me trouble to code, and I crave assistance. In addition, I would like it so that as the skill goes from level 1-4, the maximum attack bonus increases from 15 - 30 - 50 - unlimited %. Ideas?


