Custom Auras?

  • Thread starter Thread starter Maiev Shadowsong
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Maiev Shadowsong

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How can I make custom auras like ones that increases damage and movement speed etc, which are not preset in the default game module i.e. TC's Endurance + atkspd and movspd but not dmg.
Please help.
 
In object editor pick the anility. I would create a new custom ability based off of Def aura or something like that. Go to Stats - Buffs and add the buffs you want and remove the ones you don't. For models there is model packages from many sites..
 
In object editor pick the anility. I would create a new custom ability based off of Def aura or something like that. Go to Stats - Buffs and add the buffs you want and remove the ones you don't. For models there is model packages from many sites..

You know nothing of abilities' and buffs' relationship. Actually you have to use an aura that has at least one thing you want it to do, then trigger the rest. Use passive item abilities as the bonuses if you can, they show no icon or buff. Then have a periodic trigger check if units have the aura buff and add/remove the extra bonus accordingly.
 
Goauld is right :P

Lets say I wanted to make an Aura that did two things:
1. Increased attack speed
2. Gives an percentage to evade attacks

Now there is no existing spell in WC3 that does both of those so I have a few options:
1. I could make it using a [Url="http://www.thehelper.net/forums/showthread.php?t=34530&highlight=spellbook+tutorial]Spellbook[/URL]
2. I could make certain parts of it with triggers :D
 
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