From what I've gathered, it's not possible. You can only use the unit attributes for this so you have a limited amount of custom damage types. You can rename the attributes in the text editor.
So if you want a custom damage type called "Fire" which deals double damage against "Ice" targets, do something like this: Pretend that one of the unit attributes are "Ice". Psionic, for example. Change the name of psionic to Ice in the text editor and just remember to change the attribute bonus factor on all fire effects to 2 against psionic/ice.
(For the record, you can't create custom minerals. You can only use the four resources already in game. Minerals, Vespene Gas, Terrazine and Custom Resource)
Sigh, damn google chrome wouldnt let me post this so i re-wrote it.
The damage response i was looking for is in the "Melee/Ranged/Spell/Splash" damage category as this was supposed to be for spells, seeing as i wanted 1 unit to be able to have multiple spells dealing different types of damage. So seeing as the attributes are attached to the unit itself and not the abilities, thats not exactly what i am looking for.
I do have a plan however, to apply/remove a few buff behaviors that i will use as flags determining what type of damage taken. That way i can use 100% data editor to do things like apply increased damage taken from a specific type but just adding a validator that the unit has the "Damage type buff behavior" to increase.
And for the record, MineralZ has 5 types of resources, not sure if thats just emulated to look like a resource or if they found a way to add more. I would love to know that, but it is possible, even if it is just doing it via a dialog image/label and a tooltip and a custom unit type.
The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.