Personally, I don't see the reason for making one. What area would you improve? Lots of people complain about the data editor but if you're going to remake that you'll either end up with an equally complex system or one with less functionality.
I have a idea that would help. One that makes the data editor easier for beginners, or simplifies it to make it easier. I dont mean combine stuff and make less. But more of rename things and add descriptions to make things lot easier.
Shit at first we had to figure out what did what. So if we had one that renamed them, and such, it would make it a lot easier. Plus make sense
I could think of a dozen things that could be added to the data editor that wouldn't simplify it, but would make life a lot easier.
Several key places (like upgrades) are not copy-pastable, and some things that require multiple objects to be created could be automated.
I find the Data Editor quite puzzling when I first took a look at it. Unit's had behaviors, abilities, movers etc. but half of them were connected to the unit from an other tab (not the unit tab).
Now I understand them better, but at first I had no idea how to add behaviors to units.
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some