Custom Hero Arena

Glorn2

Slap n' Tickle
Anyone with accounts on the hive or sc2 mapster may have seen this; but I am posting it here also. Need all the publicity I can get... and feedback.


Custom Hero Arena:
This is a classic hero-arena style map; with a lot of advanced options. That is to say players are spread into 2 teams of heroes. To win the game, players must kill each other. It is not strictly a PvP style game though. Players must kill monsters who spawn in the arena to gain minerals and gain experience. If you try to focus entirely on PvP, you will get outleveled, which means you will have less stats, lower leveled abilities, and worse items. It is important to kill creeps. Killing players is how you win, and also offers bonus minerals.

What sets this game apart from normal hero-arena style maps (which do not exist on SC2) is the level of customization. In this, you select a hero skin, then you select 4 abilities and "innate" attributes. After that, you distribute stats however you want. The video below explains it all quite clearly.

Advanced stat systems:

[video=youtube;XSi_QyJ1PnI]http://www.youtube.com/v/XSi_QyJ1PnI[/video]


When you hover over a stat, it tells you what the stat does:
Strength: Each point increases attack damage by 1.
Spell Power: Each point increases spell damage by 2.
Agility: Each point increases attack speed by 1%.
Vitality: Each point increases life by 50.
Intelligence: Each point increases energy by 15.
Constitution: Each point increases life regeneration by .3 and energy regeneration by .2.
Armor: Each point reduces all physical damage by 1 and spell damage by 2.
Speed: Each point increases movement speed by .03.


Creep/Terrain layout:


There are 6 major creep spawns on the map; 1 above each base, 1 below each base, and 2 in the center of the map. there are also 10 minor spawns, where 1 creep spawns at a time and wanders.

Creeps will be levelable. that is, there will only be 10 or so "base" creeps who will spawn at higher levels as the average player level increases. Creeps will be designed to have specific strengths and weaknesses, so that a single build cannot kill all creeps easily.
Examples:
Creep1: High life, low armor. weak to faster attacking heroes, strong against spell casters.
Creep2: Low life, very high armor. Strong against fast attackers, weak to high damage attacks and spells.
Creep3: Fast attacks, long range. Strong against ranged glass cannons with low armor.
Creep4: Slow attacks, high damage. weak to regen builds, strong against armored builds.


ITEMS:
Items in this game are based on ypgrades. You start with the base level of all items, and you cannot sell items or own more than one of a certain type of item. You can upgrade items through a dialog system, as shown in the above video. After the basic level of an item, you can pick 1 of 3 paths for each item to upgrade to. Once you make a decision, there is no turning back. The lower the rank of item, the less each stat point costs. While upgrading you need to choose between what might be a quick payoff but a less powerful later game item. If you watch the video and pause it frequently, you can see all of the current items.


PVP:
This game is pvp based, in that to achieve victory, you need to reach a set kill count.
Every 4-1/2 minutes there is an arena where an equal number of players from both teams are randomly selected to fight to the death. The winning team is rewarded a mild sum of minerals, and the losing team gets a bit fewer minerals. Player kills outside of the arena grant a nice bonus, they reduce the opposing teams points kills by 1, but cannot drop below zero.

Game Progression:
Early game goes pretty quickly. Levels 1-10 are fast. The difference in players level throughout the game doesn't have too potent of an affect on a player's ability to perform. The stats are a system of counters, if you pick stats to counter your opponent, you can be 4-5 levels behind and still kill them. This becomes a constant weight value throughout the game, as you try to get the best possible farming output while still maintaining strength in PvP. Stats from items do not have a strong impact on your build early on. Late game, half of your stats may come from items, making your early game item choices important.

Leveling to 30 (the max level) is intended to take about 40 minutes; and a complete game is intended to last 60-70 minutes. It would be nearly impossible for a player to max out all of his/her items.


What I still need to add:
A lot of skills. As long as this game is being played, skills will be added. I plan to have ~30 when the public beta is released.
5 minibosses, they will give a secondary resource for end-game item upgrades, and unlock the final boss area.
The final boss.
Gloves and Rings (items)
Trinkets (unique, expensive items that greatly alter a build)
Dialog box that shows the score
Achievement system, rankings
 

Siretu

Starcraft 2 Editor Moderator
Staff member
This looks like a well-made map to me. I'm looking forward to seeing it finished.

One thing that I didn't see you mention is: Where is it published? NA? EU? SEA? Or maybe you're waiting until it's done?

I added this to the Starcraft 2 Member's Project thread. If you want another picture of another description, PM me and I'll edit it accordingly.
 

Glorn2

Slap n' Tickle
Ahh yes, The map is currently published on the NA server, under the name "CHA-Alpha"
My account on battle.net is Flurgenburg #920 (Originally my brothers account)
I will be getting my own account for HoTS though, and be back to Glorn2; so dont want to use up the good map name yet.

Also, just an update; I have accomplished a lot in the past couple of days; I got all the mini bosses added and triggered, along with the final boss (though not a triggered event yet)
I have also completed a basic scoreboard, which tracks team kills, and the kills required to win (based on players in the game)
I am a touch upset that you cannot get a players name through any functions in SC2, like you can in WC3. I may add a type-out box for players to name themselves, so I can create a "scoreboard" showing the "game stats" of everyone in the game.
I have also completed a few more abilities, leaving me with only 8 left before I reach the current cap and need to get a work-around going. When they are finished, along with the last 2 item types, my map will officially be in a beta stage.
 
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  • The Helper The Helper:
    It is online though at night
  • The Helper The Helper:
    You would probably have to take a loan to get the Rice cert it is like 14l
  • The Helper The Helper:
    I was hoping you were going to say you wanted to be a cook and wished to open up a Food Truck there are so many opportunities for that here
  • The Helper The Helper:
    you can only open the bar if you sell food and a food truck in the parking lot counts
  • The Helper The Helper:
    here in houston
  • The Helper The Helper:
    most bars are struggling to build food prep and even some I know are doing there own food trucks
  • The Helper The Helper:
    but yeah man you should come to Houston there is so much more opportunity here than San Antonio. Just look at all the homeless people on the Riverwalk and downtown there you cannot even walk down the street without getting mobbed them
  • The Helper The Helper:
    check out this place apparently it is the best roommate site out there roommates.com lol
  • Varine Varine:
    The homeless people reminded me of New York
  • Varine Varine:
    I'll check it out, my lease expires in like a few months so I need to figure something out.
  • Varine Varine:
    I tried to open a food truck in Sandpoint a few years ago but the city said no, then like two years later they passed new laws to encourage it and gave them all fucking tax breaks and shit. And at that point I didn't have enough money to go buy one so I was way too late to the game once other cities realized they could just bring their existing truck there, or sell their brick and mortar.
  • Varine Varine:
    I do like food trucks though, they're way more fun than restaurants and usually I also get some of that tip money there.
  • Varine Varine:
    Restaurants are really hard if you don't have a back up source of income to fund them sometimes, in my experience most owners either got really really lucky, had existing money that allowed them to buy an already successful one, or they have family money to fall back on for loans. It's few and far between to see very inspiring success stories where the person actually got it through hard work and perseverance. I thought about opening one lots and I always just end up not thinking it'll work. I would much rather just find someone that has that money and go work for them
  • The Helper The Helper:
    i am not talking about opening a brick and mortar I am talking about food trucks though I have seen some brick and mortar mexican places open up during covid that are doing good because there food is awesome!
  • The Helper The Helper:
    Food trucks are killing out here because Bars cannot open unless they sell food and the governor ok'd the use of a food truck in front as serving food
  • The Helper The Helper:
    Just not enough food trucks
  • The Helper The Helper:
    a buddy of mine just opened up a food truck and he is killing it but he is a great cook and has awesome food right in the middle of the pandemic too food trucks are immune to pandemic because they are take out in Texas you will always be able to get take out or delivery
  • The Helper The Helper:
    He is in the different food facebook groups in houston and posts videos of him making his food
  • The Helper The Helper:
    he is killing it
  • jonas jonas:
    @Varine with the restaurants, there surely is a lot of luck and hard work but most restaurants fail because they suck. Flair isn't right, economics not well thought through, food is mediocre or sucks, location is bad, etc. If you're thinking about opening one, make sure you're looking at the stories of those that would be playing at your level, don't let your hopes be dragged down by all the subpar restaurants out there.
  • jonas jonas:
    I'm a bit worried about the future of data science, there's an influx of incompetent people hired by incompetent managers, that can't last. But I'm sure smart data scientists will always be useful and hireable. Same as smart security people.
  • jonas jonas:
    My sister in law worked in a vegan food truck, the owners were also making a killing, added several trucks and opened two restaurants over 5 years
  • Ghan Ghan:
    The CompTIA stuff is pretty much crap unfortunately. The places that ask for those low-level certs aren't likely places you want to work. For IT you really want a degree, but in the meantime you need to figure out some way to learn the skills. Cybersecurity is really hot right now so competition is fierce.
  • tom_mai78101 tom_mai78101:
    I realized I don't have anything much to say, other than "Good luck!". Compared to other places, I'm just very lucky we didn't have a lot of surges of cases coming in.

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