Hell, I edit/am remaking the wonderful game "Custom Hero Arena" and am looking for a way to remake the skill system without using baka-ranger or anyone else' system.
I already have all the skills made as hero skills. I already have all the items made to go with the purchasing of the skills that lead to the hero learning the skills.
the current skill purchasing system works; though in the skill selection part; there are no icons or tooltips to go with the skill you have selected. Variables and integers are used and changed to level the skills when you click to level up the dummy skill.
What I have in mind is a bunch of if/then/else statements for each skill learned.
Example:
Event: A unit acquires an item
Condition: Item is a charged item type (all offensive skills are charged item types)
Action:
-If: Item is "Blizzard"
-then: Hero learn skill "Blizzard"
And doing this for all of the skills. I know that if/then actions are rather sloppy, and frowned upon. When everyone has picked their heroes these triggers will be turned off. If a player wants to repick; I would simply remove all skills learned by them. If a player wants to random, I do the same system I have now. Give player a random level 1 item of type "charged"
Any ideas? Suggestions? Could this system work? Would it cause a lot of lag? (I got leaks covered)
I already have all the skills made as hero skills. I already have all the items made to go with the purchasing of the skills that lead to the hero learning the skills.
the current skill purchasing system works; though in the skill selection part; there are no icons or tooltips to go with the skill you have selected. Variables and integers are used and changed to level the skills when you click to level up the dummy skill.
What I have in mind is a bunch of if/then/else statements for each skill learned.
Example:
Event: A unit acquires an item
Condition: Item is a charged item type (all offensive skills are charged item types)
Action:
-If: Item is "Blizzard"
-then: Hero learn skill "Blizzard"
And doing this for all of the skills. I know that if/then actions are rather sloppy, and frowned upon. When everyone has picked their heroes these triggers will be turned off. If a player wants to repick; I would simply remove all skills learned by them. If a player wants to random, I do the same system I have now. Give player a random level 1 item of type "charged"
Any ideas? Suggestions? Could this system work? Would it cause a lot of lag? (I got leaks covered)