Skinpack Custom Interface (Red/Blue/Greyscaled)

Chocobo

White-Flower
Reaction score
409
A custom interface. no, two custom interface. One red and one blue, based on the human interface. Looks stupid, but it looks good and ugly at the same time.

note: screenshots are taken using wc3 with all lowest quality, fps is horrible (about 40 fps for only a small battle with nothing around) as i have only 950mhz cpu.


Red Interface.

redscreen1.jpg


redscreen2.jpg


redscreen3.jpg


redscreen4.jpg


Blue Interface.

bluescreen1.jpg


bluescreen2.jpg


bluescreen3.jpg


bluescreen4.jpg


something I don't like : Greyscaled interfaces do not want to appear.. might be only myself.


test of Greyscaled Interface (which doesn't work for me, might work for you) :

greyscreen1.jpg


greyscreen2.jpg


greyscreen3.jpg


of course, maps attached at the bottom of the post.

Greyscaled interface do not work for me (yet). looks as weird as in TcX by Toadcop through (wondering why).


To import if you want to use this

XP Bar : useless
UI\Feedback\XpBar\human-bigbar-fill.blp

Interface : what you need
UI\Console\Human\HumanUITile-InventoryCover.blp
UI\Console\Human\HumanUITile-TimeIndicatorFrame.blp
UI\Console\Human\HumanUITile01.blp
UI\Console\Human\HumanUITile02.blp
UI\Console\Human\HumanUITile03.blp
UI\Console\Human\HumanUITile04.blp
UI\Widgets\Console\Human\human-inventory-slotfiller.blp
UI\Widgets\EscMenu\Human\human-options-menu-border.blp


about the test maps :
they can be played with 2 players online, or if you want play in singleplayer just put a computer (so they have a better micro against your units).

note : of course, this can be used with the UI Cooldown Icon, just modify the colour of the cooldown.

note #2 : eats approx. 260kb of map size. You can try aim 220kb but you will lose extra quality (the quality is already enough ugly).
 

Attachments

  • Custom Interface Red.w3x
    300.6 KB · Views: 368
  • Custom Interface Blue.w3x
    314.5 KB · Views: 305
  • Custom Interface Greyscale.w3x
    291.4 KB · Views: 301

BlackRose

Forum User
Reaction score
239
You are right, it looks good andbad at the same time. :( Items look good on it... (The black one). I like black the best.
 

Chocobo

White-Flower
Reaction score
409

D.V.D

Make a wish
Reaction score
73
It looks wierd. The red one, it kills the eye's. It might work good for like a fire based map and the blue one for a underwater map.
 

Romek

Super Moderator
Reaction score
963
You made the blue one, then inverted it to make the red one, right?
 

D.V.D

Make a wish
Reaction score
73
I think he used the photoshope option that changes the whole image colour to a texture with your choice of colour. I think its called Liquidify.
 

Romek

Super Moderator
Reaction score
963
> I think he used the photoshope option that changes the whole image colour to a texture with your choice of colour.
That's beyond my point. I just stated that one is an inverted version of the other.

> I think its called Liquidify.
Rofl.
 

Chocobo

White-Flower
Reaction score
409
>I think he used the photoshope option that changes the whole image colour to a texture with your choice of colour. I think its called Liquidify.

i don't know what is liquidify so I think you are talking about an effect (but it's not an effect).


>You made the blue one, then inverted it to make the red one, right?
try invert the blue one or the red one, the result is not (almost) the same.


anyway I don't use photoshop much because my computer is too slow for it now.

the red interface was not intended to be such ugly as it is.
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
They seem like a simple recolour tome plus they actually don't look very good to be used in-game.
 
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