Custom map - absolute crashy messness

BeastRex

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Hi, basically i used to have a custom map, with my own race built with the undead army as a base.

used to work fine, but never used the defeat conditions trigger.

after reading that i COULD use the trigger, i added my homebase (Wolf Bane) to the gameplay constants, and added the equivalent dependencies, but all that managed to do was make it so if i selected my homebase, the game would crash.:nuts:

Sooo, i took all the code back out, and removed the defeat trigger, but alas

Now it still crashes anytime i tell my main worker (Gundog) to build


like wth really, any clues people:confused:


N.b i think i've added the map file, but i suck at this tbh
 

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  • Hilltop Ruin.w3x
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BeastRex

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its actually not the Bane thats the problem, if anything its the worker, as its when i tell them to build that it crashes, but i'll try both


Okay, this is stupid, i think i've found the problem, it seems my worker had acolyte in its dependancies (even though i dont recall ever adding that) so i took it out, and now it works
 
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