phyrex1an
Staff Member and irregular helper
- Reaction score
- 447
Ouch, many questions. I'll answer them as good as I can
>I assume they will not work because it isn' t hard to check what is your current server address (if it isn' t one of Blizzard official ones, bye, bye.).
If save games saves to the same place with an unofficial server as the official ones and the save game format is the same then there is sadly nothing I can do to stop unofficial servers to use the ladder tool.
>Didn' t they found better way to trigger "save stats",
There are other ways, but all of them include injecting dlls into wc3 or read the ram at run time. Both are techniques used by map hacks and I feel a bit uncomfortable using something that can be mistaken as a hack. Saving is something that wc3 supports and once the game is saved they don't know if another application reads from the save game.
>Big maps will take more time to "submit" scores because when you hit save it will save everything ?
The lenght of the game, number of players and number of units are more important factors than map size.
A 40 minute game of AoM takes about 5 seconds to save, compressed save game is 10MB and the uncompressed is 500MB.
>Isn' t there way to "inject" that program into Warcraft so it would start automatically?
>Or chat command what would turn program on or off from in-game like these "ping" tools do ?
That would be on the "to do" list if this becomes something that is actually used.
>This system is awsome but always people like me wants it become better and better... sad isn' t it ?
Nope ^^
>Nice work though, really !
Thanks
>I assume they will not work because it isn' t hard to check what is your current server address (if it isn' t one of Blizzard official ones, bye, bye.).
If save games saves to the same place with an unofficial server as the official ones and the save game format is the same then there is sadly nothing I can do to stop unofficial servers to use the ladder tool.
>Didn' t they found better way to trigger "save stats",
There are other ways, but all of them include injecting dlls into wc3 or read the ram at run time. Both are techniques used by map hacks and I feel a bit uncomfortable using something that can be mistaken as a hack. Saving is something that wc3 supports and once the game is saved they don't know if another application reads from the save game.
>Big maps will take more time to "submit" scores because when you hit save it will save everything ?
The lenght of the game, number of players and number of units are more important factors than map size.
A 40 minute game of AoM takes about 5 seconds to save, compressed save game is 10MB and the uncompressed is 500MB.
>Isn' t there way to "inject" that program into Warcraft so it would start automatically?
>Or chat command what would turn program on or off from in-game like these "ping" tools do ?
That would be on the "to do" list if this becomes something that is actually used.
>This system is awsome but always people like me wants it become better and better... sad isn' t it ?
Nope ^^
>Nice work though, really !
Thanks