Custom Script Random Number

Grags_1977

Ultra Cool Member
Reaction score
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How would I write this Custom Script please?

Custom script: call SetUnitAnimationByIndex(udg_Unit_Hero, udg_Integer_SmashAnim(RANDOMNUMBER BETWEEN 1&4))

EDIT: Also, could someone please explain to me how to do Locals with custom script?

I'm just your average every day stubbarn ass GUI user looking for an easier life.
 
like normal locals

[ljass]custom script: local $type$ $name$ = $value$[/ljass]

example:

[ljass]custom script: local unit u = GetTriggerUnit()[/ljass]

You don't need the [ljass]= $value[/ljass], just if you want to initialize it, you can do this:

[ljass]custom script: local unit u[/ljass]

and then set the variable at some time

[ljass]custom script: set u = $value$[/ljass]

Also...

[ljass]GetRandomInt(x, y) //if you want random integer[/ljass]
[ljass]GetRandomReal(x.xx, y.yy) //if you want random real[/ljass]


So this:

Custom script: [ljass]call SetUnitAnimationByIndex(udg_Unit_Hero, udg_Integer_SmashAnim(GetRandomInt(1, 4)))[/ljass]


Ahh... just a tip..

You should remember that locals comes before ANYTHING in a function...

so:

Trigger:
  • Actions
    • Unit - Create Unit ....
    • Custom Script: local u = bj_lastCreatedUnit


this will NOT WORK...

Trigger:
  • Actions
    • Custom Script: local u
    • Unit - Create Unit ....
    • Custom Script: set u = bj_lastCreatedUnit


this will work like a charm :p

of course you can do something better like


Trigger:
  • Actions
    • Custom Script: local u = CreateUnit(...)


But using this is better you code Jass/vJass, not GUI ^_^

locals in gui are bad, when you start doing it, move to Jass!
 
Wow, thanks a lot for the descriptive reply.

Was expecting something like "bloody GUI nubz! learn vjass you friggin...!"

I only wanted the locals for creating Temporary Points and other simple variables, instead of having to create a new variable every time I wanted something that was used and gone in a split second. Just makes life a lot easier.


Thanks again for a descriptive reply. massive +rep :thup:

EDIT: DOH!, I have to wait for 24 hours before I can rep. I'll get you later.
 
I personally find that learning JASS through a buildup of using custom script in your code can be an enlightening process :thup:

However, beware, as your code may become very hard to follow and complex as you use more and more custom scripts.
 
have you gotten into jass for sc2 galaxy editor yet? i was wondering if there were any major differences in the coding or if they were almost exactly alike
 
There is a pretty big difference, galaxy, as the language is called, is more c-style and that's pretty different from jass.
 
I personally find that learning JASS through a buildup of using custom script in your code can be an enlightening process :thup:

However, beware, as your code may become very hard to follow and complex as you use more and more custom scripts.

I kinda thought to myself, this might be a way looonnnng way round to learning Jass. Though, once the map i'm working on is finally finished, i'd like to give the SC2 editor a look. I was just looking for short cuts ;)
 
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