Custom Unit Problems-OgreMage & Shipyards&External Linking?

  • Thread starter Thread starter Sylrae
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Sylrae

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Hey. I'm making a campaign, and I made th shipyard a buildable building. The shipyard is based off the ones in the campaign. the ships are whereing the problems lie. When you click to build a ship, it either puts it on a bridge or gives an error saying theres nowhere to put it, instead of in the water. The ship's movement type is float like it should be. I'm not sure what to do about it.

Also, I made an OgreMage as a hero. Works fine, except when casting bloodlust. When casting bloodlust, a copy of the Ogremade appears and falls to the ground dead, still one unit, but two graphics. This astounds me. and beyond that, I changed the model to see if it was a model glitch, and it still happend, also, the anim and model that appeared were Still the Ogremage.

the rest of the Units work though.

P.S. Not my map, just my units. I wanted a small map to build the units in.


This is where you can find the Map.


Any and all help is appreciated. I'll give credit if you help. lol

Thanks

~Sylrae

Edit: I also want to know if theres a way to have my mpas all refer to one MPQ file so they dont all have to store the custom graphics, sounds, and units. The file is quite large for a mpa, and I don't want them all that size. lol

Thanks
 
"Custom Data" and "Imported Files" in the Campaign Editor apply to all maps in that campaign.
Or so they say...


Did you customize anything for those shipyards?
Because, if you just take them as is, (or, at most, add some trained units), they work...
 
The same can be said for bloodlust too. Something is just not right as you describe it.
 
I made them buildable instead of preplaced and changed the ships to train instead of hire. also made it so you cant build warships without researching an upgrade

Edit 1: Bloodlust isn't standard. I made it a hero ability and each level I raised the time and bonuses. but other than that there is no difference.

Edit 2: The map for download has the glitches if someone can work out the kinks, thats as good as explaining how to fix them. and it may in fact be an easier task. lol

Edit 3: I really hope someone can help me out I don't want to take the ships out of the map because its all based on wcII.
 
You must have done something wierd with the bloodlust ability. As Sud says. This is only a 'verification'.

I just made a hero ability based on the Orc Bloodlust ( not Neutral) changed the vaules to the right things and gave it to a Archmage. No problems at all. You maybe have some triggers that makes the dead model?

Cant you make a map with the problems that isnt that big? Like remove all imported stuff.
 
I'll give it a shot
lol

could take me a little bit im having some computer errors at the moment, but in a few minutes ill start to rip out the imports and then post a smaller file with the bugs. and i used the neutral bloodlust, because thats the one the creep ogremage had. so thats the one i started with
 
For the Bloodlust problem, the reason it makes another ogre is because you set the caster art to Ogre Mage. That means that when you cast it, it plays the Ogre Mage's stand and then death animations. You don't want that. Change it back to the default (nothing in that field).
 
Right on! I'll give that a shot.

also, I just uploaded a small version of the file. you guys can all happily download the 1-4 hundred kilobyte version with all the flashy gfx and sounds yanked ouot. hopefully figure out the shipyard bug. lol

Now to see if it works and hopefully fix the boat glitch
 
Nope! didn't work. caster art is blank.

I put the file up for grabs (just the ability) as a link on the page the maps are linked from as well. you can just grab the ability to help with thet. I can't figure it out. thx

Edit: Whoops! Doublepost

If someone can fix the ability in any way or the ships feel free. I have three files up to download so they all worok i just tested them.

on another note, where can I grab the 1.18 listfile. wc3campaigns as most of you already know isnt working.
thx
 
You didn't change the caster art for the hero ability.
 
You said it should be blank, which it is...

art - caster (value is blank)
 
No, it still has the Ogre Mage art. Are you changing Art–Caster?
 
Yes. I looked at the light version of your map, and the hero bloodlust's Art–Caster wasn't blank.
 
its showing blank in the world editor. maybe thats bugged. urgh i dont know.

Alright I'll leave that for now. what about the ships
 
There's no decent spot for a shipyard anywhere on the map...

You can't really expect the shipyard to just sort of throw the ships off a cliff into the water.
You'll have to put a couple ramps so you can actually walk into the water.
Doesn't need to be much, just enough to get your feet wet.
 
I guess I'll give that a shot then. If that's the case, is there a way for me to hook it up so that people can't build them on cliffedges since it doesnt work? because as it stands there's no problem doing that and the peons/peasants build there without difficulty, otherwise maybe I wouldnt be encountering that problem. lol

~Sylrae

Edit: I now have the Mage working. was a problem in the editor :D and I'll port it all to another map to retest the shipyard but that still doesnt stop players from putting th shipyards on a cliff. I still need a way to do that. Thanks all for your help, nd if you know how to change it so they can't put it on the4 cliffs thats greatly appreciated as I think that's the only glitch right now.

I'll chekc back
. Later

~Sylrae
 
> is there a way for me to hook it up so that people can't build them on cliffedges

Sort of, yes. Don't use cliffs anywhere where there is some building spot...
 
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