Customized Hero Revival

  • Thread starter Thread starter DaFishy
  • Start date Start date
D

DaFishy

Guest
How do I make a spell that .

=========
A -> Ability Being Cast
C -> ( Unit must be in region aaa or bbb or ccc or ddd or eee )
C-> Ability cast is ObtainingWater
E -> Remove Empty Wattle Bottle and Give Full Water Bottle
=========
A-> Ability Being Cast
C-> Ability being cast is ( PurifyWater )
C-> Unit casting this spell must have Pure Water
E-> Remove Water Bottle and give Purified Water
=========
=========
Thank you for your help ..
=========
Energy System Done ..
Hunger System Done ..
Revival Done ..
Hero 2 Done ..
Thirst Not Done .. ( help above )
Terrian 2/3 Done .. ( 1/3 of the map only .. beta :P )
Tribeal Council .. Not Done At ALL
=========
My Forest Survival should come out soon
 
one question, so ur saying the dying hero loses a level and the killing unit gets 20 gold?


Well here is what i got:

Code:
Hero Revival
Events
    Unit - A unit Dies
Conditions
    ((Dying unit) is A Hero) Equal to True
Actions
    Set Get_Level = ((Hero level of (Dying unit)) - 1)
    Hero - Set (Dying unit) Hero-level to Get_Level, Hide level-up graphics
    Countdown Timer - Start Timer as a One-shot timer that will expire in ((Real(Get_Level)) x 3.00) seconds
    Countdown Timer - Create a timer window for (Last started timer) with title ((Name of (Owner of (Dying unit))) + 's revival in:)
    Game - Display to (All players) the text: (((Name of (Owner of (Dying unit))) +  has been killed by ) + (((Name of (Owner of (Killing unit))) +  for an extra ) + ((String((Get_Level x 20))) +  gold!)))
    Player - Add (Get_Level x 20) to (Owner of (Killing unit)) Current gold
    Player - Add (Get_Level x -20) to (Owner of (Dying unit)) Current gold
 
Why would you need jass :confused: ? That trigger does all you said you wanted.
 
but i cant find the condition ..
i sound so dumb .. thanks for helping me player 11 .. now help me ..
HELP ME MAKE A DEMO TRIGGER TYVM!!!
 
that condition is a boolean comparison.
 
This part is confusing me

A-> Ability Being Cast
C-> Ability being cast is ( PurifyWater )
C-> Unit casting this spell must have Pure Water
E-> Remove Water Bottle and give Purified Water


Shouldn't it be

A-> Ability Being Cast
C-> Ability being cast is ( PurifyWater )
C-> Unit casting this spell must have Full Water Bottle
E-> Remove Full Water Bottle and give Purified Water.

You old trigger is saying they have to have pure water to get pure water.
 
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