Damage Calculator

Im_On_56k

Hm...
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I have made a simple program that calculates the damage for units.

You enter the the fields that it has (Base Damage, Sides Per Dice, Number of Dice) and hit enter. It will calculate your damage.

Comments and feedback are welcomed.
If you find any bugs just post here and I will fix them.

The program will "always be on top" so you can view it while you are working in the object editor.
 
Nope. Don't even have to try to run it. It's an .exe, so it won't work.
 
Sargon said:
Does it work for Macs?
There's two of me?! :eek:

Im_On_56k, if you'll post the formulas and a screenshot so I know what it looks like, I'll make a Mac version.
 
This is the formula:

minimum damage is: Base Damage + Number of Dice

Maximum damage is: (Number of Dice * Sides per Die) + Base Damage

Example:

4 base damage
2 die
3 sides per die

min damage is 6
max damage is 10
 
Heptameron said:
There's two of me?! :eek:

Heh, I think there's actually about 5 or 6 of us here. And one guy who has a Mac OS X theme for Windows XP.
 
Oh, silly me. I thought this was for getting damage through armor, attack types, armor types, etc. Well, this shouldn't be too hard. Too late now, though. Midnight approaches.
 
That would actually be really useful. Great for trying to balance stuff like TDs.
 
Heptameron said:
Oh, silly me. I thought this was for getting damage through armor, attack types, armor types, etc. Well, this shouldn't be too hard. Too late now, though. Midnight approaches.

56k, if you can add a way to get the damage with THIS type of attack, against THAT type of armor, you'd be a king :)
 
56k, if you can add a way to get the damage with THIS type of attack, against THAT type of armor, you'd be a king

That wouldnt take to long maybe 45-60 mins to make, just have to get all the values from the world editor and the rest is easy.


nice 56k practicing visual basic?
Nope not vb.
 
and theres an ingame way you can do that...
100% chance to do critical strike
and do damage multiplier to 0...

lol~ well, ur program is much better ofcourse...
i used the crit strike for the rpg i made way way before...
but anyway, i love this program~

5 stars~ :banghead: It rocks~
 
I know Wc3sear.ch puts up tools for DL. Maybe they'll have it? :)

Does TH.net do that?

It should. :)
 
hodge said:
and theres an ingame way you can do that...
100% chance to do critical strike
and do damage multiplier to 0...
That doesn't just show "0!"? It'd multiply the damage times 0... maybe there's a condition in the engine somewhere.

Anyway, here's the promised Mac version! Sexy, calculates minimum, maximum, and average damage, and is almost five times smaller than 56k's PC version! :D

Requires at least Mac OS X 10.3 "Panther." Only tested on 10.4 "Tiger."

Edit: Version 1.2 is available here.
 
Yay, it works great. Thanks!
 
:)

New ver is almost done for mine.

You will beable to calculate the damage delt to all armor types, attack types, and the amount of armor the unit has.
 
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