Pretty much its a whole stat / equip system i need that increases the different types of damage.
I'm trying to make a trigger which say you equip an item that gives +20 magic attack. Therefore it would increase all your spells by 20
and visa versa for defence equiping an item that gives +20 magic defence increasing ur magic defence by 20
allocate points of STR, CON, INT, WIS and AGI.
Increasing STR points will improve the effect of attacks/non-magic skills.
Increasing CON points will raise HP maximum and DEF.
Changing INT points will affect MATK effects.
Adding points to WIS will increase SP and MDEF.
Increasing AGI will raise SPD.
If none of that makes sense please let me know xD i tried as hard as i could
I'm trying to make a trigger which say you equip an item that gives +20 magic attack. Therefore it would increase all your spells by 20
and visa versa for defence equiping an item that gives +20 magic defence increasing ur magic defence by 20
allocate points of STR, CON, INT, WIS and AGI.
Increasing STR points will improve the effect of attacks/non-magic skills.
Increasing CON points will raise HP maximum and DEF.
Changing INT points will affect MATK effects.
Adding points to WIS will increase SP and MDEF.
Increasing AGI will raise SPD.
If none of that makes sense please let me know xD i tried as hard as i could