Master_Saji said:
Combat - Attack 1 - Damage Base
The base damge of the unit
Master_Saji said:
Combat - Attack 1 - Damage Number of Dice
The number of dices rolled to calulate the real damage
Master_Saji said:
Combat - Attack 1 - Damage Sides Per Dice
The number of sides on each dice
A little explanation:
A unit has base damage 10. It has 1 dice and 6 sides.
In game it will stand that the damage is 11 - 16.
The formula is
Lowest: Base damage + number of dices
Highest: Base damage + number of dices * number of sides
This way you can alter the way damage is dealt by a unit.
For example the chanse to get 6 on a 6 sided dice is higher than get 6 with two 3 sided dices
1/6 against 1/9
This is maybe not very usefull in game ^^
Master_Saji said:
Combat - Attack 1 - Damage Factor - Medium
Only used by splash damage. The factor for the medium dmage area.
For example if it is 0.9 it deals only 90% of the damage in the full damage area
Master_Saji said:
Combat - Attack 1 - Damage Factor - Small
Same as above but for the small damage area
Master_Saji said:
Combat - Attack 1 - Loss Factor
This has to do with the (Line) damage, it is how how much damage is lost (or gained if bigger than 1) from target 1 to target 2, from target 2 to target 3 ect.
There is a (not completed) tutorial with all vaules in the unit editor
here