Damage System [Question]

Ulla_t

Member
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I Remember when i last worked in World Editor, that a damage system was mentioned in this forum.
When doing a damage trigger (A unit is attacked) The actual trigger activates before the unit has taken the damage, i found several bugs in my map with these kind of things.
Is there such a system to stop these kind of bugs? -Thanks!
 

dracolich

TH.net Regular
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15
create new trigger which will work 0.0 sec. later and do stuff there, instead of damage system triggers
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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613
When doing a damage trigger (A unit is attacked) The actual trigger activates before the unit has taken the damage
Just to be clear, the "bug" happens because A unit Is attacked takes place as the attack launches, not when it hits. Proper usage of this event would be to prevent one unit from attacking another at all.
 
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