System Damage

is there a way to block percent of damage taken? if not, why don't you replace this:
JASS:
public function BlockAll takes nothing returns nothing
    set ToBlock[TypeStackLevel]=ToBlock[TypeStackLevel]+GetEventDamage()
endfunction

with this:
JASS:
public function BlockPercent takes real percent returns nothing
    set ToBlock[TypeStackLevel]=ToBlock[TypeStackLevel] + GetEventDamage()*percent
endfunction

percent being any number between 0 and 1

I've changed it like that for my map (hope you don't mind) and it works
You can write a wrapper function.
JASS:
function Damage_BlockPercent takes real percent returns nothing
    call Damage_Block(GetEventDamage()*percent)
endfunction

Best approach, doesn't touch the library. I believe it will inline, too. :)
 
:D

JASS:

    function UnitDamageTargetEx takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean
        local boolean result
        set TypeStackLevel=TypeStackLevel+1
        set TypeStackValue[TypeStackLevel]=damageType
        set TypeStackAttack[TypeStackLevel]=attack
        set result=UnitDamageTarget(whichUnit,target,amount,attack,ranged,attackType,damageType,weaponType)
        set TypeStackLevel=TypeStackLevel-1
        return result
    endfunction


I don't understand it. Why arrays and not just non-array globals?
 
Because of recursion. Although it would be more efficient (and more intuitive) if he did something like this:

JASS:
function UnitDamageTargetEx takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean
    local boolean result
    local damagetype dt = DamageType
    local integer ia = IsAttack
    set IsAttack = attack
    set DamageType = damageType
    set result = UnitDamageTarget(whichUnit, target, amount, attack, ranged, attackType, damageType, weaponType)
    set DamageType = dt
    set IsAttack = ia
    set dt = null
    return result
endfunction
 
Yep, recursion.
Although it would be more efficient (and more intuitive) if he did something like this
What makes you think that is either more efficient or more intuitive..?

This way it would be trivial to refer to damage that damage is in response to, if I liked..
 
It is not much more efficient, according to my FPS tests, what is going to matter is repeat-referencing because you are returning a scalar via GetEventDamageType instead of an array lookup, for example. It saves creation of globals and global arrays as well. It's probably easier to code it your way but it's definitely lighter on the processor by hashing it into some locals.
 
It is not much more efficient, according to my FPS tests, what is going to matter is repeat-referencing because you are returning a scalar via GetEventDamageType instead of an array lookup, for example. It saves creation of globals and global arrays as well. It's probably easier to code it your way but it's definitely lighter on the processor by hashing it into some locals.
FPS tests... lol, back in my day it was benchmarks or don't say anything.

If you care about that sort of efficiency, you should only have one trigger firing off Damage, and then fork through a tree structure to only fire the correct event responses based on what type of damage, if it's an attack, etc. Isn't this is the most efficient way to support that, since GetEventDamageType would only ever be called once each time?

And if you don't care about that sort of efficiency, good on you, you might even complete a map! :D
 
RtC benchmarks don't work any more, so now it's pretty much FPS tests or don't say anything.
 
Can i use this system with Abuff from Anitarf. Can't make myself use buff struct, it's fail _ _!
 
I'm having a strange bug with this system

If I add some kind of ability (ex. slow aura-based debuff) on the damage event, Damage_Block seems to bug (it won't block any damage)

I've tested it on your demo map by just switching your demo code with this library below.

After making an attempt to debug this, I found that adding an ability triggers the event.
I do not understand why this would bug the system though; isn't it supposed to be recursive?

I fixed this bug temporarily by adding GetEventDamage() > 0 on 'onDamageActions' in damage library

JASS:
library Test initializer onInit requires Damage
        
    private function onHit takes nothing returns boolean
    	call Damage_BlockAll()
        call UnitAddAbility(GetTriggerUnit(), 'Aasl')
        call UnitRemoveAbility(GetTriggerUnit(), 'Aasl')
        call UnitRemoveAbility(GetTriggerUnit(), 'Basl')
        return false
    endfunction
        
    private function onInit takes nothing returns nothing
        local trigger trg = CreateTrigger()
        call Damage_RegisterEvent(trg)
        call TriggerAddCondition(trg, Condition(function onHit))
        set trg = null
    endfunction

endlibrary


Would appreciate it if you give me a solution. I'm having a huge problem because this is continuously interfering with my debuff system =( (poison, stun etc.)
 
The test scope. I think it is meant to block all damage in the demo map, but when I test it, nothing happens. Unit receive damage as normal. I re-downloadede the demo map and tested it without changing anything - still didn't help.
 
Indeed it is meant to block all damage in the demo map. Strange how nothing happens upon testing. It should work without any editing. Place debug messages in the function to see if the code is actually running.
 
JASS:
scope NoDamageOnMap initializer StartZeroDamage
private function BlockAllDamage takes nothing returns boolean
call BJDebugMsg("Damaged!")
call Damage_BlockAll()
return false
endfunction
 
private function StartZeroDamage takes nothing returns nothing
local trigger t=CreateTrigger()
call TriggerAddCondition(t,Condition(function BlockAllDamage))
call Damage_RegisterEvent(t)
endfunction
endscope


Nothing displays :eek:

EDIT: Turns out the issue was the JASSHelper version I have. The latest one (by Cohadar) compiles the map in a strange order, meaning Damage won't work for pre-placed units. After down-grading to an earlier version of JASSHelper, it works fine.
 
So does this system discard "damagetype"s like DAMAGE_TYPE_ACID, DAMAGE_TYPE_COLD, DAMAGE_TYPE_DEATH, DAMAGE_TYPE_DEFENSIVE, etc... and instead uses only 3 damage types, physical, magical, and pure?
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    alternatively if you not making at least 23 an hour you could work in an Aldi warehouse
  • Varine Varine:
    Yeah I've been thinking about using AI for shit. I'm on vacation next week so I'm going to spend some time reorganizing everything and getting all my shit back in order
  • Varine Varine:
    lol I technically make less than 23 right now because I'm on salary and am there all the time, but it's a lot more than a normal wage still. I also have a meeting soon to renegotiate my pay because I want about a 25% increase to account for what I'm actually doing or a re-evaluation of our duties so that that my responsibilities are more in line with my pay. Depending on how that goes I'm prepared to give notice and move on, I don't mind taking less money so I'd have time for the rest of my life, but I'd rather they just fucking pay me enough to justify the commitment on my end. Plus right now I hold pretty much all the cards since I'm the only one actually qualified for my position.
    +1
  • Varine Varine:
    The other chef was there before me and got his position by virtue of being the only adult when the old general manager got married and didn't want to deal with the kitchen all the time, and happened to be in the position when the GM quit. New GM is fine with front of house but doesn't know enough about the kitchen side to really do anything or notice that I'm the one primarily maintaining it. Last time I left they hired like 3 people to replace me and there was still a noticeable drop in quality, so I got offered like 6 dollars an hour more and a pretty significant summer bonus to come back
  • Varine Varine:
    So honestly even if I leave I think it would last a couple of months until it's obvious that I am not exactly replaceable and then I would be in an even better position.
  • Varine Varine:
    But as of right now I have two other job offers that are reasonably close to what my hourly equivalency would be, and I would probably have more time for my other projects. The gap would be pretty easy to fill up if I had time to do my side jobs. I use to do some catering and private events, personal lessons, consultations, ect, and I charge like 120 an hour for those. But they aren't consistent enough for a full time job, too small of a town. And I'm not allowed to move for another year until my probation is over
  • Varine Varine:
    I guess I could get it transferred, but that seems like a hassle.
  • Varine Varine:
    Plus I have a storage room full of broken consoles I need to fix. I need to build a little reflow oven so I can manufacture some mod chips still, but it'll get there.
    +1
  • Varine Varine:
    I would like to get out of cooking in general at some point in the next ten years, but for the time being I can make decent money and pump that into savings. I've been taking some engineering classes online, but those aren't exactly career oriented at the moment, but I think getting into electronic or computer engineering of some sort would be ideal. I'm just going to keep taking some classes here and there until there's one that I am really into.
    +2
  • The Helper The Helper:
    There is money in fixing and reselling consoles. Problem is people know that so they are doing it
  • The Helper The Helper:
    If you can find a source of broken consoles though you can make money fixing them - sometimes some big money
  • Varine Varine:
    I was buying them on Ebay, but it's pretty competitive, so more recently I've just been telling the thrift stores to call me and I will come take all their electronics they can't sell. I've volunteered there before and people use them like a dump sometimes, and so they just have a massive amount of broken shit they throw away
  • Varine Varine:
    The local GoodWill was pretty into it, surprisingly the animal shelter store was not. The lady I talked to there seemed to think I was trying to steal stuff or something, she wasn't very nice about it. Like I'm just trying to stop you having to throw a bunch of electronics away, if you can sell it great. I'd probably pay you for the broken shit too if you wanted
  • Varine Varine:
    Then I make posts on Facebook yard sale pages sometimes saying I want your old electronics, but Facebook being Facebook people on there are also wary about why I want it, then want a bunch of money like it's going to be very worth it
  • Varine Varine:
    Sooner than later I'm going to get my archives business going a little more. I need some office space that is kind of hard to get at the moment, but without it, I have to be like "Yeah so go ahead and just leave your family heirlooms and hundred year old photographs here at my shitty apartment and give me a thousand dollars, and next month I'll give you a thumb drive. I promise I'll take care of them!"
    +1
  • Varine Varine:
    I can do some things with them at their home, but when people have thousands of slides and very delicate newspaper clippings and things, not really practical. I
  • Varine Varine:
    I would be there for days, even with my camera set up slides can take a long time, and if they want perfect captures I really need to use my scanners that are professionally made for that. My camera rig works well for what it is, but for enlargements and things it's not as good.
  • Varine Varine:
    I've only had a couple clients with that so far, though. I don't have a website or anything yet though.
  • Varine Varine:
    Console repair can be worthwhile, but it's also not a thing I can do at scale in my house. I just don't have room for the equipment. I need an office that I can segregate out for archival and then electronic restoration.
  • Varine Varine:
    But in order for that to be real, I need more time, and for more time I need to work less, and to work less I need a different job, and for a different job I need more money to fall back on so that I can make enough to just pay like, rent and utilities and use my savings to find these projects
    +1
  • Varine Varine:
    Another couple years. I just need to take it slow and it'll get there.
  • jonas jonas:
    any chance to get that stolen money back?
  • jonas jonas:
    Maybe you can do console repair just as a side thing, especially if there's so much competition business might be slow. Or do you need a lot of special equipment for that?
  • jonas jonas:
    I recently bought a used sauna and the preowner told me some component is broken, I took a look and it was just a burnt fuse, really cheap to fix. I was real proud of my self since I usually have two left hands for this kinda stuff :p
  • tom_mai78101 tom_mai78101:
    I am still playing Shapez 2. What an awful thing to happen, Varine, and hopefully everything has been sorted out soon. Always use multi-factor authentication whenever you have the opportunity to do so.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top