I have custom Zergling and Lurker units that I duplicated both their burrowed and unburrowed states. They are able to burrow/unburrow fine but there is a problem.
When they burrow there is supposed to be a dark ring around them where the ground was dug. IT is not appearing when they burrow. I tested it with the regular units and it does appear. Here is an example.
If I place the burrowed unit in the editor instead of the unburrowed unit, when I unburrow it has the dark spot around it and it moves with the unit.
Also, the Lurker's spines go out, but they do not deal any damage.
Any help would be greatly appreciated thanks.
EDIT
Got that fixed, just had to change the splat actors events to the correct unit. Now all I have to do is figure out why the Lurkers aren't dealing damage. I have no idea why they aren't!
EDIT 2
Got it fixed had to change the effects events as well.
When they burrow there is supposed to be a dark ring around them where the ground was dug. IT is not appearing when they burrow. I tested it with the regular units and it does appear. Here is an example.
If I place the burrowed unit in the editor instead of the unburrowed unit, when I unburrow it has the dark spot around it and it moves with the unit.
Also, the Lurker's spines go out, but they do not deal any damage.
Any help would be greatly appreciated thanks.
EDIT
Got that fixed, just had to change the splat actors events to the correct unit. Now all I have to do is figure out why the Lurkers aren't dealing damage. I have no idea why they aren't!
EDIT 2
Got it fixed had to change the effects events as well.