Can any of you explain why when a certain unit dies in my map the game errors up crashes?
The game crashing because of this is really hampering my playtesting abilities as I have to constantly prevent this unit from dieing in my map (There are several instances of him).
This unit is a scarab edited to not be a summoning unit. I removed 'summon' from its unit classification and removed all it's abilities. It has an average working ground attack and moves at an average speed. The unit does not have any peasant abilities, loading/unloading abilities, or cargo holds or any abilities at all for that matter. His icon, model and sounds are also default and yet the game crashes with every instance of his death. Huh? I did change his colour tinting values to 0 though and the unit is also a "new" unit (I didn't edit him from the original.).
I don't need an answer, just a little speculation.
The game crashing because of this is really hampering my playtesting abilities as I have to constantly prevent this unit from dieing in my map (There are several instances of him).
This unit is a scarab edited to not be a summoning unit. I removed 'summon' from its unit classification and removed all it's abilities. It has an average working ground attack and moves at an average speed. The unit does not have any peasant abilities, loading/unloading abilities, or cargo holds or any abilities at all for that matter. His icon, model and sounds are also default and yet the game crashes with every instance of his death. Huh? I did change his colour tinting values to 0 though and the unit is also a "new" unit (I didn't edit him from the original.).
I don't need an answer, just a little speculation.


