Hey,
So I am trying to create an arcade game that there are neutral objects(unit) that move on their own, and each player has to avoid them as they travel through a maze. Each player does not attack, and neither do the objects(unit).
I want to make the players unit die/burrow when they run into an object(unit).
I figured its a comparison function of "players location == object location" to trigger death sequence
However I dont know how to set this up, and also what the event would be that triggers the function
Thank you for your help
So I am trying to create an arcade game that there are neutral objects(unit) that move on their own, and each player has to avoid them as they travel through a maze. Each player does not attack, and neither do the objects(unit).
I want to make the players unit die/burrow when they run into an object(unit).
I figured its a comparison function of "players location == object location" to trigger death sequence
However I dont know how to set this up, and also what the event would be that triggers the function
Thank you for your help