ok...im making a new defeat trigger because my old one was running every second...
so this is what i have...and when i test it out...a unit will enter my region and it will say..0 chances left...but it wont end the game..i have to wait till the chances are at -1 before it to take effect...
seems like a noob question to me but i cant seem to get it working
i have tried
-Lives (Less than or equal to) 0
and with
-Lives (Equall to) 0
here's my trigger
so this is what i have...and when i test it out...a unit will enter my region and it will say..0 chances left...but it wont end the game..i have to wait till the chances are at -1 before it to take effect...
seems like a noob question to me but i cant seem to get it working
i have tried
-Lives (Less than or equal to) 0
and with
-Lives (Equall to) 0
here's my trigger
Code:
Defeat2
Events
Unit - A unit enters Load <gen>
Conditions
Lives Equal to 0
Actions
Trigger - Turn off (This trigger)
Set Defeat = True
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Remove (Picked unit) from the game)
Game - Display to Defenders the text: |c0000cdf9You have ...
Trigger - Turn off Unit Board Ship <gen>
Wait 5.00 seconds
Player Group - Pick every player in Defenders and do (Game - Defeat (Picked player) with the message: You FAIL! Try ...)


