Defeat Trigger

  • Thread starter Thread starter Achmetha
  • Start date Start date
A

Achmetha

Guest
I have it so that when a certain unit is killed, the unit that kills the unit is victorious, but the other player doesn't get a defeat message. How do I make it so they get the defeat message?
 
event: a unit dies
actions:
if (owner of (attacking unit)) is equal to player 1 (red) then victory player 1 (red) else do nothing

if (owner of (attacking unit)) is equal to player 2 (blue) then victory player 2 (blue) else do nothing

if (owner of (attacked unit)) is equal to player 1 (red) then defeat player 1 (red) else do nothing

if (owner of (attacked unit)) is equal to player 2 (blue) then defeat player 2 (blue) else do nothing
 
Hmm, I think some of those work, but your fighting each other..but the way you win is by killing a computer opponent. Do you know the trigger for that? :)
 
Code:
Events:
    [Unit - Generic unit event]
    A unit dies
Conditions:
    [Boolean Comparison - Unit classification check]
    ((Dying unit) is (a hero)) equal to true
Actions:
    [Game - Victory]
    Victory (owner of (killing unit) (show dialogs, show score)

Simple as can be.
 
Sorry for all of this lol.

What if I didn't want to defeat the other player if I killed them, but only if they didn't kill the specific "boss"?
 
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