lindenkron
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Delta Expedition
OFFICIAL Beta version 1.23
by
Lindenkron
Progress:
-----Units-----
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-----Triggers-----
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-----Terrain-----
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-----Ideas-----
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Finish Result: 100%
Public Beta Released
[del]Location: Northrend B.net channel: Clan DDSF[/del]
Post last Updated: 20. January 02:02 AM US time.
Post last Updated: 20. January 08:36 EU time.
OFFICIAL Beta version 1.23
by
Lindenkron
Progress:
-----Units-----
||||||||||
-----Triggers-----
||||||||||
-----Terrain-----
||||||||||
-----Ideas-----
||||||||||
Finish Result: 100%
Public Beta Released
[del]Location: Northrend B.net channel: Clan DDSF[/del]
Post last Updated: 20. January 02:02 AM US time.
Post last Updated: 20. January 08:36 EU time.
-------------------------------------------------------------------------------------------------------------------------------------------------------
Description:
A horrific mutant outburst is haunting cities all over the world.
Anything from zombies to mutated bats and other creatures are spawning up all over the place.
According to the reports, one big mutant, tagged 'Incendius' should be controlling the mutant forces,
and must therefore be annihalated. This is where our 11 brave marines comes into the picture.
It is their job to hold stand against the minor mutants until the arrival of the chief mutant.
Their mission is to take down the big one, and hopefully the rest will vanish back into the shades.
You think you're up for the job?
A horrific mutant outburst is haunting cities all over the world.
Anything from zombies to mutated bats and other creatures are spawning up all over the place.
According to the reports, one big mutant, tagged 'Incendius' should be controlling the mutant forces,
and must therefore be annihalated. This is where our 11 brave marines comes into the picture.
It is their job to hold stand against the minor mutants until the arrival of the chief mutant.
Their mission is to take down the big one, and hopefully the rest will vanish back into the shades.
You think you're up for the job?
Map information:
- Game Type: Survival
- Recommended Players: 11
- Game Time: 25 minutes + Boss
- File Size: (Uncompressed) 1,72 MB (Compressed) 1,45 MB.
- Tileset: Dalaran
- Map size: 160x160
Features:
- Own Models
- Own Ping
- Others Models
- Show Gold / Exp gained above units head [New]
- Rank System [New]
- Gold for kills system [New]
- Food System
- Fully custimzed interface
- Customized minimap
- Customized preview
- Teamwork
- Nice Icons
- Hopefully, alot of fun
Upcoming Features:
- ALOT of balancing [Added]
- ALOT more balancing
- New items [Added]
- Android Spycraft running on Power (Mana).
- [del]Ground flares for Scout[/del]. Net to catch Infected Bats [Added]
- Changed Terrain (Road) [Added]
- Ongoing quests
- Maybe new models
- Maybe customized loading screen [Added]
[del]
Error Log:[/del] (Out dated)
Delta Expedition 1.0a
January 4th.
[del]C4 Explosion graphic only removed on one of the explosions. Working on Fixing (Could use help)[/del]
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---------------------------------
January 4th.
[del]Item costs when buying items bugging on stacking items. Working on Fixing (Could use help)[/del]
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---------------------------------
January 5th.
[del]Item costs when picking up items, not just buying. Working on Fixing (Fixed thanks to SFilip)[/del]
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---------------------------------
January 9th.
[del]A proper zombie attack system. Currently mal-functioning Working on Fixing (Could use help)[/del]
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---------------------------------
January 9th.
[del]Alot of "all of a sudden" issues with explosions and Android Spycraft. Working on Fixing (Could use help)[/del]
||||||||||
Delta Expedition 1.0b
---------------------------------
January 10th.
[del]Discovered an error that disconnects basically everyone at around 21:20. No idea what it is. Working on Fixing (Could use help)[/del]
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---------------------------------
January 10th.
[del]Discovered that you could get "defeat" even if there was still one alive. Working on Fixing (Could use help)[/del]
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Delta Expedition 1.1b
---------------------------------
January 14th.
Quiet alot of balances made. Starting on Change log instead of Errorlog now.
||||||||||
January 4th.
[del]C4 Explosion graphic only removed on one of the explosions. Working on Fixing (Could use help)[/del]
||||||||||
---------------------------------
January 4th.
[del]Item costs when buying items bugging on stacking items. Working on Fixing (Could use help)[/del]
||||||||||
---------------------------------
January 5th.
[del]Item costs when picking up items, not just buying. Working on Fixing (Fixed thanks to SFilip)[/del]
||||||||||
---------------------------------
January 9th.
[del]A proper zombie attack system. Currently mal-functioning Working on Fixing (Could use help)[/del]
||||||||||
---------------------------------
January 9th.
[del]Alot of "all of a sudden" issues with explosions and Android Spycraft. Working on Fixing (Could use help)[/del]
||||||||||
Delta Expedition 1.0b
---------------------------------
January 10th.
[del]Discovered an error that disconnects basically everyone at around 21:20. No idea what it is. Working on Fixing (Could use help)[/del]
||||||||||
---------------------------------
January 10th.
[del]Discovered that you could get "defeat" even if there was still one alive. Working on Fixing (Could use help)[/del]
||||||||||
Delta Expedition 1.1b
---------------------------------
January 14th.
Quiet alot of balances made. Starting on Change log instead of Errorlog now.
||||||||||
Change log:
(Updated)
(Updated)
1.1 Beta -->
-Added Energy Cell
-Increased Exp Gained
-Increased Clips spawned
-Decreased wall build time by 50%
-Changed Health Status icon
-Added Class, and called Class 'Type' on items
-Fixed random spawn at Unarmored marine selection
1.2 Beta -->
-Balanced zombies, and added 'Difficulty on damage as well'
-Added Rocket Boots
-Added T55 Reload Clip
-Changed Tactical Armor requirement
-Changed Minor text descriptions
-C4 now blow trees up
-Reduced mana cost on Medic spells
-Added infection to zombies. And antidote to medic
-Added Unload Clip function
-Increased Split Bullets AoE area and damage
-Fixed Health Status (Only showing players who is actually playing)
-Fixed Marines projectile to the correct one.
-Balanced zombies "revive" to 50% hp after re-resurrecting
-Tried balancing EXP gained (Still working project)
1.21 Beta -->
-Changed a few tooltips
-Fixed T55 Auto Reload
1.22 Beta -->
-Added a new loading screen
-Changed more tooltips
-Fixed T55 Auto Reload
-Fixed T55 Auto Reload pick up limits
-Changed C4 explosives graphic to something way cooler
-Added specific slots for specific types of items
-Made items not able to move out of the specific slot
-Fixed infection, to work properly
-Added proper road terrain (Tileset)
-Changed minimap to fix the new Tiles
-Added weather system
1.23 Beta -->
-Added Turret Machine Gun
-Added Turret Plans item for constructor
-Added Net ability to scout
-Fixed minor terrain errors
-Balanced zombie and bat spawning
-Added alot of information under Intels (Quests)
-Added weather turn off/on function
-Added Energy Cell
-Increased Exp Gained
-Increased Clips spawned
-Decreased wall build time by 50%
-Changed Health Status icon
-Added Class, and called Class 'Type' on items
-Fixed random spawn at Unarmored marine selection
1.2 Beta -->
-Balanced zombies, and added 'Difficulty on damage as well'
-Added Rocket Boots
-Added T55 Reload Clip
-Changed Tactical Armor requirement
-Changed Minor text descriptions
-C4 now blow trees up
-Reduced mana cost on Medic spells
-Added infection to zombies. And antidote to medic
-Added Unload Clip function
-Increased Split Bullets AoE area and damage
-Fixed Health Status (Only showing players who is actually playing)
-Fixed Marines projectile to the correct one.
-Balanced zombies "revive" to 50% hp after re-resurrecting
-Tried balancing EXP gained (Still working project)
1.21 Beta -->
-Changed a few tooltips
-Fixed T55 Auto Reload
1.22 Beta -->
-Added a new loading screen
-Changed more tooltips
-Fixed T55 Auto Reload
-Fixed T55 Auto Reload pick up limits
-Changed C4 explosives graphic to something way cooler
-Added specific slots for specific types of items
-Made items not able to move out of the specific slot
-Fixed infection, to work properly
-Added proper road terrain (Tileset)
-Changed minimap to fix the new Tiles
-Added weather system
1.23 Beta -->
-Added Turret Machine Gun
-Added Turret Plans item for constructor
-Added Net ability to scout
-Fixed minor terrain errors
-Balanced zombie and bat spawning
-Added alot of information under Intels (Quests)
-Added weather turn off/on function
Credits:
Thehelper.net
Have recieved alot of help here, with this map, which is the first in 4 years.
So it's been abit of a harsh project to throw myself into,
and i've learned a great deal that I didn't know already as well. Thanks all
SFilip (Thehelper.net)
Item stacking system II GUI.
Amazing system, and thanks for helping me modify it
Also thanks for any further assistance that has been provided.
swe_suffer (Thehelper.net)
A only one type of an item system (re-modified by me)
Worked like a charm once I changed it to what I needed. Thanks!
Builder Bob (Thehelper.net)
Blood model, works great on zombies being shot
HappyTauren (Hiveworkshop.com)
Medkit model, its awsome.
Clips model, just as awsome.
Rightfield (Hiveworkshop.com)
Ham model, really neat.
Illidan(Evil)X (Hiveworkshop.com)
Streetlight model.
Grenade model.
General Frank (Hiveworkshop.com)
Lightning orb model.
skrab (Hiveworkshop.com)
Tesla Reactor.
TheTerran (Hiveworkshop.com)
The road terrain. (Tileset)
Alpha Testers
Beluosus, Nittai, Wind_Soul, Golden-hawk, swe_suffer.
Have recieved alot of help here, with this map, which is the first in 4 years.
So it's been abit of a harsh project to throw myself into,
and i've learned a great deal that I didn't know already as well. Thanks all
SFilip (Thehelper.net)
Item stacking system II GUI.
Amazing system, and thanks for helping me modify it
Also thanks for any further assistance that has been provided.
swe_suffer (Thehelper.net)
A only one type of an item system (re-modified by me)
Worked like a charm once I changed it to what I needed. Thanks!
Builder Bob (Thehelper.net)
Blood model, works great on zombies being shot
HappyTauren (Hiveworkshop.com)
Medkit model, its awsome.
Clips model, just as awsome.
Rightfield (Hiveworkshop.com)
Ham model, really neat.
Illidan(Evil)X (Hiveworkshop.com)
Streetlight model.
Grenade model.
General Frank (Hiveworkshop.com)
Lightning orb model.
skrab (Hiveworkshop.com)
Tesla Reactor.
TheTerran (Hiveworkshop.com)
The road terrain. (Tileset)
Alpha Testers
Beluosus, Nittai, Wind_Soul, Golden-hawk, swe_suffer.
If anyone feel they are missing, please PM me.
Screenshots:
(Image from 1.22b)