sunshinex3
You can change this now in User CP.
- Reaction score
- 7
I would like this custom acid bomb ability to spawn a disease cloud on impact. the cloud comes up before impact, but that's ok. the problem is that it wont go away.... Ive look at the fields and tried to disperse it with a trigger but it wont go away. I need it go to away 120 seconds after it is created. if any one could help that would be great.
here is my first trigger that places the disease cloud (works)
diseaseCloudAcidBomb
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Plague Bomb
Actions
Unit - Create 1 Disease Cloud (hero) for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
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this is a "creative" trigger i made to try and kill it. First i made the ward effect its self so its health would also go down periodically and then when it's health hits 1 it would die... right? It(being the trigger below) wont work so... either i did something wrong or it cant be done this way. if any one knows a better way to do this or whats wrong with this trigger plz tell.
diseaseCloudAcidBomb2
Events
Unit - A unit enters (Entire map)
Conditions
((Unit-type of (Triggering unit)) Equal to Disease Cloud (hero)) and ((Life of (Triggering unit)) Equal to 1.00)
Actions
Unit - Kill (Triggering unit)
here is my first trigger that places the disease cloud (works)
diseaseCloudAcidBomb
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Plague Bomb
Actions
Unit - Create 1 Disease Cloud (hero) for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
----------------------------------------------------------------------------------
this is a "creative" trigger i made to try and kill it. First i made the ward effect its self so its health would also go down periodically and then when it's health hits 1 it would die... right? It(being the trigger below) wont work so... either i did something wrong or it cant be done this way. if any one knows a better way to do this or whats wrong with this trigger plz tell.
diseaseCloudAcidBomb2
Events
Unit - A unit enters (Entire map)
Conditions
((Unit-type of (Triggering unit)) Equal to Disease Cloud (hero)) and ((Life of (Triggering unit)) Equal to 1.00)
Actions
Unit - Kill (Triggering unit)