Alright, great I would love to play it again when those things are fixed ^^Ok im looking into that. thanks Leazy
Fixed - Remove slaves when you turn into a minion (else Protectors can feed on them).
Fixed - Disable the team-attack, I killed all other players in my team with a protector
Fixed - Change the tool tip for protectors.
Fixing Now - Increase the value of gold / make it easier to get lumber, I had 1 million gold but no lumber since they camped so it was worthless. (Maybe you should be able to convert gold into lumber)?
Fixed - When we was two players left in the Survivors team we got defeated.
(This will have to be retested thou. I think the problem was that when a player left as a survivor i have trigger thats sets the survivor amount 1 less. but i pick all units when a player leaves and kills them, which would trigger the Worker getting killed which reduces the survivor amount further by 1 resulting in defeat when not all survivors were actually dead)
Yeah, add some profit from killing a slayer, and maybe add more upgrades, like increase attack range on towers, tower dmg, maybe add some auto-cast spells to some towers after upgrades. And maybe, add a spell that destroys boxes based on shock wave (destroys all boxes in the line you cast).ill put the map up when its fixed, also working on another anoying thing.
The Death King selection size is way to big, making it hard to select things around him or behind him.
Not really sure how to improve.. i could make a trade function in research center so you can swap gold into wood. this would ofcourse be expensive thou. like 10.000g for 1 wood.. but then i could also add the function of randomly dropped lumber from things slayers kill @ vampirism...