Destroy units in same region

makakai

New Member
Reaction score
1
I was wondering how to destroy units owned by a different player in the same region as the unit manipulating an item?
My main problem is checking that the units being in the same region any suggestions?

Thanks in advance :)
 

Inflicted

Currently inactive
Reaction score
63
What is the event btw?

But the actions would be something lwith a Unit Group, picking all units that dont belong to the owner of the unit and removing them (whichever you want).

My main problem is checking that the units being in the same region any suggestions?

What kindof region? Is it a default region, or a specific place?
Perhaps a units in range, or Units in Region would work here, really depending on how you are using it.

Please clarify.
 

makakai

New Member
Reaction score
1
Basically it is like a checkers board, so the regions are rows and columns on the board that I have made so range would get in your area so that is out.

I can use units in region provided it is in the same region as the unit using the item. So I need a way to check that.
(Therefore the event is when a unit uses item)
 

DioD

New Member
Reaction score
57
1) Loop for every region with Is Unit In Region check.

2) Perform calculation if regions follow some formula.

note: GUI region == jass rect
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
are your regions preplaced in the editor?

if so it would be pretty simple:

Unit Group Pick every unit in MYRECT matching (matching unit belongs to an enemy of (triggering unit)) equal to true

and then do your stuff.
 

makakai

New Member
Reaction score
1
I'm assuming preplaced means I didn't make them... I did make em :( (how can they be there without me making them?)
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
preplaced means you opened the editor, you switched to the "rect" layer and then you placed them somewhere on your map manually.

if they are not preplaced they are made with a trigger.

just do it with the trigger i have shown, it should work.
 

X-maul

AKA: Demtrod
Reaction score
201
It seems like we're just confusing you even more :eek:
Well, what he mean is: did you create the region with the trigger editor, or did you create it with your Terrain Editor?
(Preplaced means if it was placed before the map was started) :)

But I think I understand you, and the trigger you might want to use, looks like this:
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Tome of Experience
    • Actions
      • Set TempUnitGroup = (Units in Region 000 <gen>)
      • Unit Group - Pick every unit in TempUnitGroup and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Owner of (Picked unit)) is an enemy of (Owner of (Triggering unit))) Equal to True
            • Then - Actions
              • Unit - Kill (Picked unit)
            • Else - Actions
      • Custom script: call DestroyGroup(udg_TempUnitGroup)
Oh, I think i misunderstood afterall - this will only work for one region /:

If you wait I'll make you a trigger which will work for all regions on the board

EDIT:

Here is some trigger which you might find helpful ;)
Trigger:
  • Untitled Trigger 002
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set BoardRegions[1] = Region 000 <gen>
      • Set BoardRegions[2] = Region 000 <gen>
      • Set BoardRegions[3] = Region 000 <gen>
      • Set BoardRegions[4] = Region 000 <gen>
      • -------- Put all your regions into the variable as i did here --------
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Tome of Experience
    • Actions
      • -------- Put it as 1 to [the number of regions you have put into the variable] --------
      • For each (Integer A) from 1 to 4, do (Actions)
        • Loop - Actions
          • Set TempUnitGroup = (Units in BoardRegions[(Integer A)])
          • Unit Group - Pick every unit in TempUnitGroup and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Triggering unit) is in TempUnitGroup) Equal to True
                • Then - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • ((Owner of (Picked unit)) is an enemy of (Owner of (Triggering unit))) Equal to True
                    • Then - Actions
                      • Unit - Kill (Picked unit)
                    • Else - Actions
                • Else - Actions
          • Custom script: call DestroyGroup(udg_TempUnitGroup)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top